Saturday, June 24, 2017

Chris Gilham

Call of Duty: Modern Warfare Remastered Standalone Releases on June 27th

Activision’s Call of Duty: Modern Warfare Remastered has finally been announced to release on June 27th as a standalone game. It will come to PS4 first and then head to Xbox One and PC later. It will retail for $39.99 in the United States.


Along with the campaign and all 16 multiplayer maps at launch, PS4 players will also have a chance to participate in the “Days of Summer” event. This event will last for five weeks and will include XP events, new playlists, in-game giveaways and so on with a new Summer map available throughout. More information will be revealed on Tuesday for the same.

It should be noted that the Variety Map Pack will not be included with the game. This must be purchased separately for $14.99 and will include four maps – Broadcast, Chinatown, Creek and Killhouse – along with 10 Rare Supply Drops.

What are your thoughts on Call of Duty: Modern Warfare Remastered finally getting a standalone release? Let us know below.



Source: Rheena.com
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Chris Gilham

Crash Bandicoot N. Sane Trilogy DLC Trophy List Revealed

Vicarious Visions’ Crash Bandicoot N. Sane Trilogy will have a number of Trophies when it releases but there will be a few more to come. A Trophy list revealed by Exophase indicates two extra Trophies that are part of something called the Lost Treasures DLC.


The Silver Trophy is The Crown Jewel where you must “seek and destroy” to obtain it. An Ancient Antiquity is the Gold Trophy and the description is “Do hard time”. What those could mean remains to be seen and neither Vicarious nor Activision have ever indicated that the Lost Treasures DLC exists.

Adding to the mystery even more is the fact that the first Crash Bandicoot is the one that includes DLC trophies.

Crash Bandicoot N. Sane Trilogy is out on June 30th for PS4 and will include Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped, all developed by Naughty Dog in the PlayStation One era.

Source: Rheena.com
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Chris Gilham

Monster Hunter Stories Releasing in Europe on September 8th

Marvelous’ Monster Hunter Stories for the Nintendo 3DS has a release date for Europe. As per Nintendo Europe, it will be out in the territory on September 8th. There’s still no release date for the United States but an announcement could be coming up soon.


Developed by the studio behind Muramasa: Rebirth and Soul Sacrifice, Monster Hunter Stories is a lot different from typical games in the series. It combines Monster Hunter with Pokemon where you play as a Rider, stealing eggs, hatching them, riding them into the field and using them to fight. Combat is turn-based and you’ll be gaining XP and items.

Capcom is also working on Monster Hunter World, an open world title that has faster combat and larger scope. It will be coming to the Xbox One, PS4 and PC in 2018. What are your thoughts on Monster Hunter Stories though? Let us know in the comments below.

Source: Rheena.com
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Chris Gilham

Titanfall 2’s Next Update Features War Games Map, Third Weapon Slot

Respawn Entertainment continues to update Titanfall 2 with free content and has announced some of the new features you can expect with the June 27th update. This includes the War Games map, a “remake” of the DLC map from Titanfall which takes place within a simulation, and Traffic, a new mode for Live Fire which takes place between two thoroughfares.


Probably the most significant new feature will be the ability to carry a third weapon as a Pilot. This was a feature in Titanfall but was replaced by the ability to only carry two weapons. With this change, the ability to carry a secondary and anti-Titan weapon has returned.

A new Pilot Execution, Titan Brawl as a permanent mode, Free Agents as the new featured mode and the requisite balance changes will also be made. More information will be provided on balance changes as the update arrives next week.

What are your thoughts on all the new features coming to Titanfall 2? Let us know in the comments.

Source: Rheena.com
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Chris Gilham

Overwatch PTR Update Revamps Highlights, Changes Loot Box System

Blizzard Entertainment’s Overwatch saw a significant update on the Public Test Realm server lately that introduced a highly requested feature – the ability to save and export Highlights. The new Highlights system allows you to keep any highlights for 24 hours and they remain even if you exit the game. Along with the top five highlights of a game, players can also record their own highlights in the middle of a match. If you want to keep the highlights permanently, it’s possible to download them on to your system, tinkering with the resolution, quality and frame rate to improve the final video.


But perhaps the more significant change is that to the Loot Boxes. Duplicates gained in Loot Boxes will be reduced significantly and to compensate for Credits that you’d otherwise get from dupes, the amount of currency earned will also increase. This should assuage many complaints about the Loot Box system, especially in light of the Anniversary Event.

What are your thoughts on these changes? Let us know in the comments


Source: Rheena.com
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Thursday, June 22, 2017

Chris Gilham

Super Mario Odyssey Will Have 30-50 Moons Per Level

Moons in Super Mario Odyssey will be analogous to Shines or Stars from Super Mario Sunshine or Super Mario 64. But where Sunshine and 64 usually only had a handful of those per level, Mario Odyssey will apparently go decidedly far crazier with how many Moons it stuffs per level.


Speaking to Kinda Funny Games, a Nintendo rep on the E3 showfloor confirmed that there can be as many as 30-50 moons in a single level of Super Mario Odyssey– maybe even more. This means that levels will be dense- and no matter what you do, you are bound to find a moon, making your actions consequential. This will be similar to how Breath of the Wild handled its content distribution as well. Super Mario Odyssey is due out exclusively on the Nintendo Switch on October 27. 

Source: Rheena.com
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Chris Gilham

Pillars of Eternity: Complete Edition Announced for PS4 and Xbox One

Obsidian Entertainment’s critically acclaimed computer RPG Pillars of Eternity will be coming to Xbox One and PS4 later this year with Pillars of Eternity: Complete Edition. Check out the announcement trailer for the game below.


Along with an improved user interface and controls for consoles that allow for easy navigation, Pillars of Eternity: Complete Edition will also include The White March: Part 1 and 2. Distributed by 505 Games, the game will also be available physically at retail though more information will be shared in the coming months.

Pillars of Eternity first released on PC in March 2015 and received strong critical acclaim for its story, characters, customization and overall impact of choices. Obsidian is currently busy developing Pillars of Eternity 2: Deadfire which features sea transportation, a new setting and lots more for hardcore fans.

What are your thoughts on Pillars of Eternity coming to consoles? Let us know in the comments below and stay tuned for more information.



Source: Rheena.com
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Chris Gilham

Get Even Launch Trailer Establishes Trippy Premise

The Farm 51’s Get Even is nearly upon us, bringing its brand of bizarre first person shooting and horror thrills to the Xbox One, PS4 and PC. Check out the launch trailer below which is full of mannequins, paintings and corpses to know what we mean.


The oft-delayed Get Even centres on Cole Black, a man who awakens with only one memory – saving a girl from a bomb on her person. Of course, things aren’t what they seem as Cole learns more about himself and the identity of the girl.

Expect the unexpected, essentially. Along with this intriguing premise, Get Even also features the Cornergun, allowing players to, naturally, shoot around corners.

Get Even will release on June 23rd, though you can currently pick it up on Steam right now. What are your thoughts on the launch trailer? Let us know in the comments below and stay tuned for more information on the game.



Source: Rheena.com
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Wednesday, June 21, 2017

Chris Gilham

Destiny 2 Beta Content Includes Homecoming, Inverted Spire Strike

Bungie has already confirmed that Destiny 2’s beta will start on July 21st, 10 AM PT for general Xbox One and PS4 users while PC users get a shot in “late August”. We also know that PS4 pre-orders get access on July 18th while Xbox One pre-orders start on July 19th. The beta is otherwise open and doesn’t necessitate pre-ordering.


However, we now know what the beta will contain. Along with the Inverted Spire strike that you’ve been seeing footage of since the game was first revealed, there will be the first story mission “Homecoming”.

Furthermore, there will be three subclasses to try out – Arcstrider, Dawnblade and Sentinel. Interestingly, the PvP content hasn’t been confirmed but it will probably be Countdown on maps we’ve seen already. Bungie could surprise us though.

Destiny 2 is out on September 6th for Xbox One and PS4. PC users get it on October 24th. What are your thoughts on the game so far? Let us know below.

Source: Rheena.com
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Chris Gilham

Super’s Lucky Tale Targeting Native 4K and 60FPS on Xbox One X- Report

The Xbox One X is ostensibly the most powerful home console ever made- but the question remains, how many developers will actually bother utilizing and leveraging its extra power, since they have to target the base Xbox One and Xbox One S as well?


Well, apparently Playful is doing that with its upcoming Super’s Lucky Tale, the full 3D platforming sequel to the former Oculus Rift exclusive. The game, which is due to launch on November 7 right alongside the Xbox One X, will apparently be targeting a native 4K resolution and 60 frames per second, according to Eurogamer’s Digital Foundry.

Maybe that has to do with the game running in Unity, but that is extremely impressive- it’s not as though the game doesn’t look nice either (although I imagine the artstyle has a lot to do with that, as well). Whatever the reason may be, there is no denying that hitting 4K and 60fps is impressive, no matter what.



Source: Rheena.com
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Chris Gilham

Monster Hunter World Looks Incredible In 25 Minutes Of New Footage

Look, I am as mad at Capcom as anybody for how they are handling Monster Hunter XX, but I’m not going to go ahead and take that out on Monster Hunter World, the next entry in the series, which frankly looks absolutely incredible. Are you not sold on the game yet? You probably will be after seeing this new gameplay footage.


The gameplay footage showcases, among other things, a seamless and dynamic world, possibilities for emergent gameplay, and far, far more. Frankly, the game looks great- and for Monster Hunter fans feeling spurned at how XX has been handled, I would urge them to go into this game with an open mind. What we see looks to be great.

Hopefully, it turns out great, as well. Monster Hunter World launches worldwide on PS4, Xbox One, and PC in early 2018. Stay tuned to GamingBolt for more footage and coverage on the game.



Source: Rheena.com
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Chris Gilham

Steam Summer Sale Leaked by PayPal (As Usual)

As is the case every year, the Steam Summer Sale’s starting date has been leaked by PayPal. The official Twitter account for PayPal UK noted that it would begin on June 22nd, 10 AM PST/6 PM BST and that it was “official”.


The sale will apparently run till July 5th. Valve has done away with deals that rotate after a period of time and will likely offer more straightforward sales. That’s barring any major changes of course.

Though Valve has yet to make an official announcement about the same, it does seem concurrent with previous rumours that stated the same. Furthermore, PayPal has usually nailed the starting date. We’ll see if that’s the case this year.

What are you looking forward to picking up from this year’s Steam Summer Sale? Let us know in the comments below and stay tuned for more information in the next 24 hours if it does go live.

Source: Rheena.com
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Tuesday, June 20, 2017

Chris Gilham

Nintendo Switch Major Update Brings A Whole Host Of New Features And Changes

A new firmware update has been introduced for the Nintendo Switch. Update 3.0 adds a whole host of improvements and changes to the system’s UI, as well as new avatars, new features, and fixes to some long standing problems.


Among the new improvements is the ability to add your 3DS and Wii U friends by linking your Nintendo Network ID to your MyNintendo account; the ability to find your Switch controllers in the vicinity by firing a signal to them that makes them vibrate, so you can track them down; the ability to play your controllers wired over USB-C; the ability to subscribe to game specific news feeds; configure and customize your notifications; and far, far, far more.

You can check out the full patch notes for the update below. It’s a hefty update, so it may take some time to download.

Added the following system functionality

Register a channel to receive News for specific games
To register, head to News > Find Channels

Add friends from your Nintendo 3DS and Wii U Friend Lists
To add friends, head to your My Page on the top left of the Home Menu > Friend Suggestions

Receive notifications when your Friends go online
To turn this ON/OFF, head to System Settings > Notifications > Friend Notifications

Find paired controllers within communication range by activating the vibration feature
To search, head to Controllers > Find Controllers

Change the user icon order on the Home Menu
To change order, head to System Settings > Users > Change Order

Select from 6 new Splatoon 2 characters for user icon
To edit your user icon, head to your My Page on the top left of the Home Menu > Profile

Change the system volume from the Quick Settings
To access Quick Settings, hold down the HOME Button

Lower the maximum volume for headphone or speakers connected to the audio jack
To lower the max headphone volume, head to System Settings > System > Lower Max Headphone Volume
* This settings will be ON when Parental Controls are enabled

Change display colors to Invert Colors or Grayscale
To use this feature, head to System Settings > System > Change Display Colors

Connect a USB keyboard to the dock to type whenever the keyboard is on the screen

Use the Nintendo Switch Pro Controller via wired communication by connecting the USB charging cable
To enable, head to System Settings > Controllers and Sensors > Pro Controller Wired Communication
* The NFC touchpoint on the Pro Controller will be disabled while the controller is using wired communication.

Update connected controllers
To update, head to System Settings > Controllers and Sensors > Update Controllers

Added a feature that suggests deletion of software data if there is insufficient space when downloading other software
To use this feature, head to System Settings > Data Management > Quick Archive
* User save data is not deleted

General system stability improvements to enhance the user’s experience, including:
  • Resolved an issue that caused game software updates to fail and prevented the software from starting
  • Improvements to prevent unintended HDMI input change with certain TVs while the console is docked in Sleep Mode
Source: Rheena.com
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Chris Gilham

Friday the 13th: The Game Dev Apologizes for Issues, Announces Free DLC

Gun Media’s Friday the 13th: The Game has had its fair share of issues since launching, especially when it comes to server performance. Though these have yet to be fully fixed, the developer continues to improve the game and has announced free DLC as part of the first content update. This launches on June 20th for all players.


The DLC will include a retro Jason with chiptune music composed by Mitch Murder, new clothing for each counselor, 13,000 free customization points and a double XP event schedule for June 23rd to 25th. Gun Media noted that it wanted to “make up for [the issues] and thank you for your patience” via “cool free s**t”. We can dig it.

The developer also said in a statement that, “Overall, Gun Media is very thankful to our fans, supporters, and those interested in the game. We were completely overwhelmed by the amount of users that tried to play at launch, enough to break our servers and force us to upgrade.

“That process has evened out since then, however we are still working to smooth out the experience even more across all three platforms.”

Check out the trailer for the new Jason below



Source: Rheena.com
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Chris Gilham

Hitman Episode 1 Is Free For Everyone Today

Hitman turned out to be completely amazing, in spite of all expectations- following on the heels of the middlingly received Hitman Absolution, and being released in a piecemeal episodic manner that no one was sure made any sense for the kind of game that Hitman games usually are.


And yet, Hitman owned the episodic format, and delivered a fresh, powerful, emergent stealth sandbox that made a fan out of everybody. And now, developers and publishers IO Interactive are inviting more people to play the first episode of the game to get a taste for what Hitman is, for absolutely free. The first episode, including all the content that came with it – the story missions, escalation contacts, Achievements/Trophies, challenges, and all Contracts – will be included with this.

“I’m proud to announce that our first hello as an independent studio is to invite all gamers to play the beginning of HITMAN for free. There is a lot of love out there for HITMAN and with this offering we hope that many more will fall in love with the game. We believe that this is HITMAN at its best. So jump in and give a try,” enthused Hakan Abrak, CEO of IO Interactive.

The free download will be available on all platforms

Source: Rheena.com
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Monday, June 19, 2017

Chris Gilham

Call of Duty WWII Details Division Weapon Skills, Trooper Health Still Being Tuned

Michael Condrey, co-founder and boss of Sledgehammer Games, has given some new details on the multiplayer mode of the upcoming Call of Duty: WWII, including updates on weapon skills, score streaks and more. For those of you who’re familiar with the multiplayer of the series, there’s some interesting stuff here. For those of you who aren’t… well, this may all sound like gibberish to you.


Firstly, Condrey has confirmed that division weapon skills will only apply to the weapons from the division in which you are enlisted- which seems quite obvious, really, but there’s been some confusion about this apparently. Using Condrey’s own example, if you’re in the Infantry division, only rifles will have bayonets.

Secondly, Condrey also gave a few “pro tips” on his Twitter, saying that if an enemy calls in paratroopers, you can turn the tides in your favour by shooting their parachutes. Condrey also confirmed that the health and skill levels of the paratroopers were still being tuned, while also saying that Sledgehammer were also “looking at the score streak cost.”

Call of Duty: WWII launches later this year for the Xbox One, PS4 and PC.


Source: Rheena.com
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Chris Gilham

Destiny 2 Dev Comments On The Arcstrider Class, How They Tried To Make It Different

Getting to see what new classes Destiny 2 offers to players when it launches will be a treat for fans of the first game, and getting to see how these classes play and differ from the ones we’ve already seen and played at should be even more fun. One class that we have had some information on is the Arcstrider, and as several people have pointed out, it actually looks a little similar in nature to Bladedancer. There are, however, several differences between the two.


In a recent interview with Twinfinite, David Shaw, the PC project lead on Destiny 2, talked about the Arcstrider class, what people can expect from it, and how exactly it differs from the Bladedancer. “One thing we did with the Arcstrider is we kind of wanted to get that feel of like that kung fu style, monk-like feel,” Shaw said, “whereas the Bladedancer was more kind of like just your rapid, kind of assassin feel. The Arcstrider really has that old school kung fu movie feel, just the guy with the bo staff and the acrobatics. It really, I think, creates a very different feel.”

“One of the things we tried to do with the Destiny 2 subclasses, we want the supers to feel less point and click, and more like they have more of a skill element to them,” Shaw continued. “Like it’s possible to miss. With the Bladedancer I never felt like I missed very often, right? But with the Arcstrider, with all the new subclasses, like the new Titan [referring to the updated Striker class], their Fist of Havoc, it takes a little bit more skill, it takes a little bit more planning, you wanna think about how to use that thing. So we feel like it’s a good evolution.”

That definitely sounds interesting, and it sounds like the classes are going to be a lot more balanced in relation to each other this time around, and none of them are going to be particularly overpowered. Which class are you most excited to hear more of? Tell us in the comments section below.

Source: Rheena.com
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Chris Gilham

Star Wars Battlefront 2: DICE Talks Squad Play Deficiencies, Will Continue To Evolve

EA showed off a lot of new details on the single player campaign and the online multiplayer component of the upcoming Star Wars: Battlefront II at E3 this year, and one of the things we saw was how the involvement of player squads has changed in this game as compared to what we saw in its predecessors. EA and DICE are calling this “soft squad gameplay”, but apparently, the squad gameplay in Battlefront II is going to continue to evolve and might evolve even beyond what it is right now.


“We’ll continue to evolve that stuff,” Paul Kelsin, the game’s multiplayer producer, said when asked in an interview with YouTuber AngryJoe about why the game didn’t have proper squad gameplay. “This is just a small taste of what we’ll have. We’ll continue to evolve things. We’re taking feedback even now. But this [referring to the current squad gameplay], we think that once people get their hands on it and they’re able to play with it more, they’ll probably organically see this a bit.”

He continued- “But a way to talk about hard squads similar to what Battlefield does- we’re a little bit of a different game.” When asked if it was a conscious decision by DICE to not do what Battlefield does, Kelsin said, “I think it’s just a design choice. We want to try to open up to more people. Some people aren’t always hardcore shooter fans.”

Star Wars: Battlefront II launches later this year for the Xbox One, PS4 and PC.

Source: Rheena.com
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Chris Gilham

Microsoft Exec: Third Party Devs Blown Away By Xbox One X

We’ve heard a lot about the Xbox One X in the last few days, about what its capable of and how it has amazed the developers who have been working on it, from Ubisoft to Turn 10. As per Aaron Greenberg, who is the marketing manager of Xbox, that has been the general consensus among almost every developer that has worked on an Xbox One X dev kit so far.


“There’s a lot of third party partners, where each week we hear more stories about ‘hey, we got our dev kits, this is what we’re doing with them’,” Greenberg said in a podcast. “They’re not all ready to talk about it yet, but magic is happening. They are all legitimately being blown away. One of our third party developers called up, and he was like, ‘this thing is no bullshit. You guys were not messing around.'”

“They couldn’t believe it,” Greenberg continued. “They were just so excited. They were like, ‘we just wanna show this [our game] on X. It’s the only thing we want to show this game on.’ It’s just been fun to see reactions like that.”

The Xbox One X launches on November 7 at $499. 

Source: Rheena.com
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Thursday, June 15, 2017

Chris Gilham

Metroid Prime 4 Will Take Inspiration From The First Game

Not much is actually known about Metroid Prime 4, the long awaited next entry in the Metroid series that Nintendo officially announced earlier this week as part of their E3 showcase. The announcement as just a logo, some music, and a confirmation that the game is coming to the Nintendo Switch. However, we now have some new details- scant ones, but we have them.


Metroid Prime 4 will apparently take inspiration from the original Metroid Prime game on the Gamecube. With a rating of 97, Metroid Prime is one of the highest rated games of all time, and is widely regarded to be one of the greatest games ever made. The sequels each went in different directions, and could never quite recapture the magic of the first game- so this is already good news. Nintendo has also confirmed that the new game will focus on isolation and exploration- so anyone who was afraid that they might make it linear or narrative focused again, like Metroid Prime 3: Corruption or Metroid: Other M, can take solace from that.

All in all, this sounds great. I

Source: Rheena.com
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Chris Gilham

GTA 5 Modding Is Illegal, Declares Take Two; Cease and Desist Issued

Modding is what helps games thrive on PC, giving them long legs, and keeping them relevant, popular, and profitable even years after release. Bethesda is a prime example of this, and their The Elder Scrolls: Skyrim has whole heartedly embraced mods, and remains one of the most popular games on PC to this day.


However, a lot of companies often fail to understand the utility or value in mods, and then they act stupidly. One of those companies is Take Two, the parent company of Rockstar, the folks who make Grand Theft Auto. GTA has had a long, rich history of modding, which has continued with GTA5. Ignoring all of that, Take Two has declared modding GTA5 to be illegal, and issued a cease and desist to OpenIV, the most popular authoring tool used to make GTA5 mods.

According to the makers of the tool, Take Two contends that the tool violates its right. The guys apparently have no inclination to fight this out in court, so they’ve complied with the requests.

This is stupidly dumb to do, and while GTA5 is too big to be affected by this, I hope the fans create an uproar, so that Take Two is forced to reverse this decision.

Source: Rheena.com
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Chris Gilham

Destiny 2 on Xbox One X Has No Enhancements Planned

Yesterday, it was revealed that Bungie’s Destiny 2 will run at 30 FPS on the Xbox One X, ignoring all the power the console has to possibly provide a 60 FPS experience. However, as it turns out, the Xbox One X version of the shooter has no enhancements planned for the Xbox One X whatsoever. This was confirmed when WCCFTech spoke to Bungie design lead Lars Bakken who specifically said the developer was aiming for the same experience on all platforms.


So no higher resolution textures, improved visuals or any of that jazz. Although he did note that PC players using a controller would have aim assist while keyboard and mouse users would not. Cool.

This comes off of Sony’s Jim Ryan saying that his company is not telling publishers to avoid using the Xbox One X’s additional power for superior experiences than the PS4 Pro. Maybe Bungie just really loves parity. Who knows?

What are your thoughts on all of this? Let us know in the comments below.

Source: Rheena.com
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Chris Gilham

Xbox One X Assembled Piece By Piece Live in New Video

Fancy watching the Xbox One X come together, one shiny piece at a time? During Xbox Daily on June 13th, Microsoft’s Larry “Major Nelson” Hryb sat down with Xbox hardware GM Leo Del Castillo to just that. Check out the video here and learn a bit more about the console’s interesting physical structure.


The Xbox One X was named and properly revealed during Microsoft’s E3 presser. Along with an Ultra HD Blu-ray player, three USB 3.0 ports, 12 GB DDR5 RAM and a 6 Teraflop GPU, it also sports liquid cooling to keep things running smoothly. It’s the smallest Xbox console by far which is impressive in its own right.

Releasing on November 7th worldwide, the Xbox One X will retail for $499 in North America, £449 in the UK and €499 in Europe. An impressive array of new titles like Forza Motorsport 7 and Crackdown 3 will support the hardware, running at 4K resolution and supporting HDR. What are your thoughts on the console thus far? Let us know in the comments.

Source: Rheena.com
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Chris Gilham

Beyond Good and Evil 2 is Equivalent to GTA in Space, Story Connects to First Game

Thanks to an interview on Twitch hosted by its creator Michel Ancel, we now know more about Ubisoft Montpellier’s Beyond Good and Evil 2. In the interview, Ancel said there would be more information later this year. A behind the scenes internal demo was showcased at E3. As it turns, the development team has been working on the engine for 3 years so that it could help achieve their goals.


Since this is a prequel, players will learn more about some of the races – like the hybrids who are half human and half animal – and how their story connects to the first Beyond Good and Evil.

Ancel also said that Beyond Good and Evil 2 is the biggest game the team has ever created. Thanks to the engine, planetary exploration, detailed cities and hubs and more are possible, so much so that the developer is considering this similar to Grand Theft Auto in space. The two core aspects of the game are the solo story and c-op so that companions can join in to finish missions.

What are your thoughts on Beyond Good and Evil 2? Let us know in the comments below.

Source: Rheena.com
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Wednesday, June 14, 2017

Chris Gilham

Insomniac Talks About Spider-Man’s Villain and Cast of Characters

While people have been very, very excited about the upcoming Insomniac developed Spider-Man, one of the questions that has been on everyone’s minds is- what characters from the Spider-Man universe will we see? And for those who aren’t very familiar with the comics, another question has been- just who is this Martin Li, who seems to be the villain of the game?


Bryan Intihar, who’s working on the game as the creative director, talked at great length about the cast off characters we will see in the game during Spider-Man’s E3 Coliseum panel. And apparently, we’re going to be seeing a healthy mix of old, established well-known characters and newer characters that have been introduced more recently and may not be as well known. We got to see that in the gameplay trailer shown during Sony’s conference as well- we saw Wilson Fisk a.k.a. Kingpin and Miles Morales, while also seeing lesser-known characters such as Mister Negative and the police officer Spider-Man was speaking with.

Marvel Games Studios’ Bill Rosemann was also present at the panel, and he talked about how Marvel want to use their video games to help develop some of their characters that may not be as well known as some of the others. As such, both Insomniac and Marvel are promising that PS4’s Spider-Man will work hard toward developing some of these characters.

It definitely sounds promising, and it definitely looks like the game is going to be respecting the long and rich history of the Spider-Man mythos the way it should.



Source: Rheena.com
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Chris Gilham

Overwatch Horizon Lunar Colony Map Arrives on June 20th

Fresh off of the Anniversary Event and plenty of complaints regarding its Loot Box RNG, Blizzard Entertainment has announced that Overwatch’s Horizon Lunar Colony map will go live on June 20th. It will arrive on PS4, Xbox One and PC.


Horizon is infamous for being a colony where humans and genetically modified gorillas lived together, Winston being one such example. When the gorillas got fed up the rules, they essentially rebelled and killed all the humans. Winston escaped to Earth and Horizon was seemingly forgotten about. However, it’s open for business once again and serves as an Assault map for our favourite heroes.

Along with a variety of different rooms, floors and sights (including a giant telescope to peer at Earth), a small part of the colony’s exterior can also be traversed, providing a low gravity setting to fight in.

Horizon Lunar Colony is expected to launch along with a new patch, though Blizzard has yet to confirm the same. Stay tuned for more details and let us know what you think in the comments.



Source: Rheena.com
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Chris Gilham

Destiny 2 PC Gameplay Footage Showcases 4K Visuals and 60 FPS

Bungie has offered a look at how Destiny 2 will look on PC courtesy of GeForce GTX. The footage released showcases the first mission “Homecoming” running at 4K resolution and 60 FPS. For lack of a better word, it looks pretty damn snazzy.


Along with an uncapped framerate and resolutions up to 4K, Destiny 2 on PC will support key remapping and mouse and keyboard play (obviously). Bungie has also assured players that it’s working extra hard to polish the PC version and deliver the best performance.

Which probably explains why the PC version is out on October 24th while the Xbox One and PS4 get it on September 6th (two days earlier than the initially announced September 8th release date).

Furthermore with Destiny 2 running through Battle.net, players can be assured of a solid launcher as well on PC. What are your thoughts on the PC gameplay footage below though? Let us know in the comments.



Source: Rheena.com
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Chris Gilham

Sony On Not Allowing Cross Platform Play

Sony’s backwards policies when it comes to cross platform play have been revealed over this week, as first Minecraft, and then Rocket League – and both substantially major games- have been announced to be getting full cross platform play between their PC, Xbox, and Switch versions, but the PS4 being excluded.


This happens because Sony won’t allow for cross platform play whatsoever, despite originally championing it, when it was clear Microsoft would never allow for it. In an interview with Sony’s Jim Ryan, Eurogamer decided to ask just exactly what is up with this frankly inexplicable and anti consumer move.

“We’ve got to be mindful of our responsibility to our install base. Minecraft – the demographic playing that, you know as well as I do, it’s all ages but it’s also very young,” Ryan said. “We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe. Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.”

When Eurogamer pointed out that Nintendo, a company even more protective of its users, especially younger ones, and of its ‘curated ecosystems’, is on board with cross platform play, Ryan had no answer, saying only, “Yeah, that’s true. Everybody has to take their own decisions. We’ll do that. Like I say, we have no philosophical stance against cross-play at all.”

So is there a chance that this might happen any time soon? According to Ryan, it does not seem to be on the table currently. “: I don’t think anything is ever a done deal. Anybody who is dogmatic in that manner is typically a fool. That said, to my knowledge, there is no live conversation ongoing at the moment.”

So basically, don’t expect cross platform play with PS4 any time soon. It doesn’t seem like Sony is about to budge from their stance anytime soon. This is indefensible.

Source: Rheena.com
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