Tuesday, April 25, 2017

Chris Gilham

Star Wars Battlefront 2 Dev Talks Class Customization, Weapon Cooldowns

DICE’s Star Wars Battlefront 2 has some good positive vibes going, especially since it includes a full-length campaign and the return of classes to the franchise. With Star Cards being done away with, what kind of customisation can fans look forward to with classes?


According to associate design director Dennis Brännvall‏ on Twitter, the class system won’t quite have the same kind of freedom as Star Cards. However, “You can definitely customise your trooper class quite drastically to suit your play style.”

It also seems that along with general cooldown, weapons will have a traditional reloading system as well. When answering a fan’s query on whether there would be cooldowns or reloading, Brännvall‏ said, “Both, kind off. We’re doing some improvements and we’ll have more details later.”

Star Wars Battlefront 2 arrives on November 17th for Xbox One, PS4 and PC. Stay tuned for more details in the coming months along with a gameplay reveal likely at E3 2017.

Source: Rheena.com
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Chris Gilham

Resident Evil 7 Not A Hero DLC Delayed

Capcom’s free DLC for Resident Evil 7, Not A Hero, has been delayed. The development team announced that it will no longer be targeting release in Spring since it “was not good enough to meet” to meet current expectations. This is following the strong critical and commercial praise the game has received since launch.


Not A Hero hasn’t received a new release window but the developer is working on even more DLC. So there is something else to look forward to (though we’re unsure if more free DLC is on the cards).

Spoilers: The free Not A Hero DLC focuses on Chris Redfield who was seen at the end of the base game. Redfield will be starring in his own adventure here, perhaps detailing his involvement with Umbrella.

Have you played Resident Evil 7? What are your thoughts on the free DLC being delayed? Let us know in the comments below and stay tuned for updates on a new release date.



Source: Rheena.com
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Chris Gilham

Nier Automata Arena DLC Releasing on May 2nd

Square Enix has confirmed a Western release date for its first DLC to Nier: Automata. You can look out for it on May 2nd for PS4 and Steam. The DLC, which is called “3C3C1D119440927”, essentially adds three coliseums to the game and lets players fight against waves of enemies. There are new sub-quests and challenges to complete with interesting new rewards.


These include costumes from Nier: Replicant for 2B, (S and A2; records that serve as “special music tracks” for the player’s jukebox; new cosmetics that can change hair colour for A2 and 2B; masks that offer unique effects when equipped; and bullets that change how enemy bullets will appear for players.

Exact pricing for the DLC still isn’t known so expect that to be announced in the coming weeks. What are your thoughts on the newest DLC for Nier: Automata? Let us know in the comments below and stay tuned for more information.

Source: Rheena.com
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Chris Gilham

Overwatch Will Probably Get Three Standard Maps This Year

Overwatch, Blizzard’s hugely popular multiplayer shooter, will probably get three standard additional maps this year, Jeff Kaplan, the director of the game, has revealed. They also have three non standard maps in development for the game, but as of right now, there’s no promise on when those may come out.


“We currently have 3 maps in development, all past the initial playtesting phase that are “standard” maps (QP/Comp). While something could always change, all 3 of those are looking likely for a release this year,” Kaplan said. “We also have 3 non-standard maps in development (these won’t go in QP/Comp). We also have a few other experiments going on. Hopefully this will satisfy some of what you’re looking for. We want to play on these maps as badly as you guys do. We’ll work as fast as we can!”

It’s good that he is transparent- Kaplan’s honesty and openness has gone a long way towards fostering the kind of goodwill that Overwatch enjoys from its community. The game is currently available on Xbox One, PS4, and PC.

Source: Rheena.com
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Chris Gilham

Kingdom Hearts 3 Missing From Square Enix’s Lineup Of Games For 2017-18

We still don’t know when Kingdom Hearts 3 is coming- in fact, we’ve only received 8 minutes of footage for the game ever since it was announced four years ago. Square Enix as a company is known for taking forever to pump out releases. And they’ve been diverting attention away from the game via a multitude of re-releases and side releases for the Kingdom Hearts franchise.


And now, we’ve another reason to worry about the game’s development status. In their financial briefing, as Square made a list of the games they plan on releasing for the upcoming financial year – that is to say, through to March 31, 2018 – Kingdom Hearts 3 was conspicuously missing (pointed out by Nirolak on NeoGAF). To be clear, even games that haven’t received an official announcement yet, such as Square’s project with Marvel, are listed- but Kingdom Hearts 3 is not.

This all but confirms that the game is, for now, a long time away. We don’t know when we’ll see it, and we don’t know whether or not it will even live up to the years of pent up anticipation people will have had for it by the time it ultimately does manage to release. Kingdom Hearts 3 is planned for PS4 and Xbox One.

Source: Rheena.com
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Chris Gilham

Sniper: Ghost Warrior 3 Multiplayer Delayed to Avoid “Diluting” Single Player

As if the long loading times on PlayStation 4 weren’t bad enough, CI Games’ Sniper: Ghost Warrior 3 has released without multiplayer. Regarding the delay of multiplayer, CI Games explained that this was in order to “provide the best possible single player experience in our most ambitious game [in the series] to date.” It’s also busy working on post-launch updates and other content in the coming months.


“Therefore, we have chosen to release the multiplayer update (that will be free for our players) after launch (the third quarter of 2017) for precisely the above reasons, that is not to dilute any potential from the single player experience.”

It isn’t that big of a deal but between justifying the long initial loading times (albeit on PS4 only but still) and multiplayer’s delay, Sniper: Ghost Warrior 3’s release is definitely not without its quirks. What are your thoughts on the game? Let us know in the comments below.

Source: Rheena.com
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Monday, April 24, 2017

Chris Gilham

Outlast 2 Launch Trailer is Too Spooky (In The Best Way)

Red Barrels’ Outlast 2 is nearly upon us and a new launch trailer has indicated exactly what horror fans can expect. That is to say, there’s plenty of cryptic horrors and the assurance that you’ll never sleep soundly again. Check it out below.


Outlast 2 tells a new story, one focused on journalist Blake Langermann as he and his wife Lynn. The duo look into the “impossible murder” of a Jane Doe before finding themselves threatened by a cult. If you played the recent demo, then that only somewhat defines the abject horror of the experience.

Releasing for PS4, PC and Xbox One, Outlast 2 is also bundled with Outlast Trinity. The physical edition will be sold at retail on Xbox One and PS4, and it includes Outlast, Outlast: Whistleblower DLC and Outlast 2. Both will be out on April 25th.

What are your thoughts on Outlast 2? Let us know in the comments below.



Source: Rheena.com
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Chris Gilham

Star Wars Battlefront 2 On Xbox Scorpio Will Deliver An Experience Like Never Before

Star Wars: Battlefront 2 may be one of the most anticipated games of this year, and Sony may have advertising rights for it- but Microsoft isn’t going to let any opportunity to promote the Xbox version of the game pass, either. In this week’s ‘This Week on Xbox’ video, Xbox’s Larry Hryb Major Nelson gave an overview of why Xbox will be the best place to play Battlefront 2.


‘With Project Scorpio coming this Holiday, I can’t wait to experience the Star Wars galaxy like never before,’ he enthused, alluding to the fact that the game is far likelier to be better on the more powerful system. ‘If you are a member of EA Access, you will be able to start playing the game on November 9, before the game releases on November 17. Between EA Access and Project Scorpio, Xbox will be the best place to play your favorite Star Wars heroes.’

He’s probably right, actually- for a graphics intensive multiplayer shooter, Xbox Scorpio, which is powerful hardware and which is backed by Xbox Live (which, let’s face it, is far superior to PSN again at this point) is probably the better place to go to. The question is- will that alone be enough to make PlayStation owners want to make the switch?

Source: Rheena.com
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Chris Gilham

Destiny 2 Will Feature A New Ship Type – Rumor

It sounds like Destiny 2 may be offering players an all new kind of ship, beyond what the original Destiny already offered. As Redditor ZeroDerge points out a new kind of ship is actually displayed on the “Beta Access” picture for Destiny 2.


This is actually interesting, because the original Destiny also similarly teased a new ship class with its ‘Beta Access’ poster, which did end up turning out to be a real in game ship - the Phaeton Class ship. This means that Bungie may yet again be making us privy to a ship class in the game that we don’t already know about yet.

Whatever it is, hopefully it’s actually useful in game- the lack of any actual utilization of the awesome ships on offer in the original Destiny was one of the big misses of that game. Let’s hope that with Destiny 2, Bungie has made it so that ships matter more. Destiny 2 is due this September for the PS4, Xbox One and PC.

Source: Rheena.com
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Chris Gilham

Kingdom Hearts 3 Has Received 8 Minutes of Gameplay Footage In The Almost 4 Years

Is Kingdom Hearts 3 anywhere close to release? Recent comments by Square Enix haven’t been the most encouraging on that front- but there may be more to it than even that. NeoGAF user crash-14 has gone ahead and collated all the footage the game has received since its announcement four years ago, and there isn’t a lot of it. So far, Square Enix has shared just 8 minutes of footage.


That’s not a lot. That’s not a lot of footage at all, and it doesn’t seem to suggest that the game is anywhere close to release. For reference, consider Final Fantasy 15– as the game neared completion, Square Enix was sharing more and more footage of that game, sometimes on a daily basis. The complete lack of new footage for Kingdom Hearts – and indeed, the almost constant diversion of our attention to some other new Kingdom Hearts release (where new is probably a remaster of some existing games or the really short Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage) paints a rather worrying picture for the upcoming game.

Kingdom Hearts 3, will, of course, come- the question is, when? As of right now, any possible answer to that question does not seem to be too encouraging.



Source: Rheena.com
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Chris Gilham

UK Charts: Ghost Recon Wildlands Hits Fourth Week at Top Spot

Nothing can stop the Ghosts apparently. Ubisoft’s Ghost Recon: Wildlands, an open world tactical shooter in the acclaimed franchise, has recorded its fourth week at the top of UK game charts. This is according to Gfk Chart-Track and is limited to only physical retail units sold.


Even more interesting is how Grand Theft Auto 5 was the second best-selling game of the week followed by FIFA 17 at third and Lego Worlds at fourth. Rocket League found itself in fifth place this week. Horizon: Zero Dawn managed to re-enter the top 10, going from 11th to sixth place while Overwatch was in seventh. The remainder o the chart consists of Call of Duty: Infinite Warfare, Mass Effect: Andromeda and The Legend of Zelda: Breath of the Wild.

This week’s UK sales should be interesting with Warhammer 40K: Dawn of War 3 and Outlast 2 releasing. Stay tuned for more information on the same and let us know what you think in the comments.

Source: Rheena.com
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Saturday, April 22, 2017

Chris Gilham

Star Wars Battlefront 2 Will Be A Linear Story But Will Follow Different Perspectives

Star Wars: Battlefront 2 may be promising a story based campaign, but it will still stay true to the series’s, and Star Wars’s as a whole, strengths. Don’t expect it to be non linear, giving you full agency or anything- Battlefront 2 will be a largely linear experience, mostly following the story of its protagonist, though it will periodically change perspectives.


“Without getting into too much detail that I will get in trouble for… We take all of our cues from how to tell a Star Wars story working with Lucasfilm story group, analyzing the movies, breaking down the beats and flow of Star Wars storytelling,” said DICE’s Mark Thompson in an interview with Eurogamer. “So yeah, it is a continuous story with a beginning, middle and end and you follow Iden’s journey for 30 years from the end of Jedi up to the Force Awakens at Starkiller base. It isn’t a discrete set of missions or separate War Stories like Battlefield 1, you do follow Iden through this journey whilst from time to time, switching sides and playing from the perspective of one of the iconic heroes because again that’s just part of Battlefront‘s DNA. Sometimes you’re a Trooper, sometimes you’re a pilot and sometimes you’re Luke Skywalker with a lightsaber.”

So there you have it, folks - Battlefront 2 will stick to the series’ strengths, and not try to become something it is not. I actually think other games could stand to learn from that.

Source: Rheena.com
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Chris Gilham

ELEX Prologue Trailer Explains The Newest Apocalyptic Future

Post-apocalyptic scenarios may be played out but that’s not stopping Nordic Games’ ELEX, developed by Piranha Bytes, from presenting a future dystopia. Check out the prologue trailer below to learn more about the setting.


As a sci-fi/fantasy RPG mash-up, ELEX is about a planet called Magalan that’s hit by a strange comet. This comet lays waste to cities, generates firestorms and pretty much leaves the world barren.

Three factions rise up in the aftermath – Berserkers, Clerics and Outlaws – but more importantly, the comet brought a new resource called ELEX. It doesn’t take long before a new faction called the Albs harness ELEX’s power to try and wipe out everyone. Thus does the play try to make sense of a crazy world for a somewhat sane future.

ELEX is scheduled to release in Q3 2017 for Xbox One, PS4 and PC. What are your thoughts on the story and overall setting? Let us know in the comments below.



Source: Rheena.com
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Chris Gilham

Ancestors: The Humankind Odyssey – Assassin’s Creed Creator Teaser for New Game

Patrice Desilets of Assassin’s Creed fame has revealed more information at Reboot Develop on his upcoming new title Ancestors: The Humankind Odyssey. A teaser trailer has been released with pre-alpha footage. Check it out below.


Ancestors is currently playable as per Desilets but don’t expect it out anytime soon. Though it’s no longer an episodic game, the scale has been described as “too big”. Set 10 to 2 million years ago, Ancestors is a third person action adventure with survival and resource management. Cannibalism is also a part of the game along with the possibility of tribal conflict.

Interestingly, the game will be set in Africa and Desilets noted that, “It’s the first time I’ve created a character who interacts with the jungle. There are no walls. What’s the light like? I’ve never worked on that before. There’s no sword, no swordfights. Eventually you get a branch…”

What about 1666: Amsterdam? As per Desilets, it’s on hold while Ancestors is being developed. What are thoughts on the game? Let us know in the comments below.



Source: Rheena.com
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Chris Gilham

Xbox Games With Gold for May: Giana Sisters, Lego Star Wars

Microsoft has announced its Xbox Games With Gold titles for May 2017. The line-up might not be as blockbuster-packed as previous months, there are some good offerings to be had. For Xbox One, there is Giana Sisters: Twisted Dreams – Director’s Cut, an indie platformer that’s surprisingly fun. It’s available from May 1st to 31st. Then there’s Lara Croft and The Temple of Osiris, an isometric action adventure title that supports co-op and features everyone’s favourite Tomb Raider. It’s out on May 16th and will be available till June 15th.


Xbox 360 users get Star Wars: The Force Unleashed 2 on May 1st to 15th and Lego Star Wars: The Complete Saga from May 16th to 31st. At least the latter has a number of good Lego games to play through. Thanks to backwards compatibility, Xbox One users effectively get four free games a month as opposed to two.

Thoughts on this month’s line-up? Let us know in the comments below.

Source: Rheena.com
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Chris Gilham

Call of Duty: WWII Includes Normandy, Co-Op Campaign, Private Beta With Pre-Order

Activision has announced that Call of Duty: WWII, this year’s iteration of the franchise coming from Sledgehammer Games, will be revealed on April 26th. However, thanks to some promotional material from a retailer (via WCCFTech), we know a bit more about what the game entails.


Normandy and the traumatic beach landing on D-Day will be included along with the “iconic locations” in Europe, capturing the conflicts reaching during World War 2. “Classic” Call of Duty combat is being touted and Activision is promising the “definitive World War 2 campaign”. It also seems like the story will revolve around brotherhood and the bonds between soldiers fighting in the war.

After being absent in Call of Duty: Infinite Warfare, co-op campaign will be making a return in Call of Duty: WWII with a “new and original” story that presents a “standalone game experience.” That’s enough to convince us that it will be separate from the solo campaign.

As for multiplayer, “Boots on the Ground” is the buzz word, meaning players will be grounded and fighting in non-futuristic combat. “New ways” to socialize with friend and the community as a whole is also promised. Finally, the material states that if you pre-order, access to the Private Beta will be granted.

Call of Duty: WWII releases on November 3rd for Xbox One, PS4 and PC.


Source: Rheena.com
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Thursday, April 20, 2017

Chris Gilham

Xbox Game Pass Alpha Ending on April 28th, Launch Teased

Microsoft will be wrapping up its closed alpha for Xbox Game Pass, it’s subscription-based service that provides access to 100 Xbox One titles at any time. The alpha ends on April 28th as per a message in the Xbox Insider app.


However, the message also indicated the service was going to launch soon. “You feedback has been invaluable and will make the service better for all gamers… We’re getting close to launch and Xbox Game Pass will be available for all gamers later this Spring.”

Xbox Game Pass doesn’t have a release date yet for Spring but it’s highly possible that it arrives in March. The selling point of the service is that 100 games will be available at any given time with new titles rotated in every month. Thus far, alpha players have access to some 20 games including Halo 5: Guardians and NBA 2K16.

What are your thoughts on the service? Let us know in the comments below.

Source: Rheena.com
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Chris Gilham

The Walking Dead: A New Frontier Episode 4 Releasing on April 25th

The journey for survival continues on April 25th as Telltale Games has announced that episode 4 of The Walking Dead: A New Frontier, titled “Thicker Than Water” will be releasing then. The developer also noted that a new trailer for the episode would be available later doay.


Technically the third season in Telltale’s The Walking Dead saga (not counting the mini-series featuring Michonne), A New Frontier takes place several years after Season Two. Clementine has grown up, a new survivor is introduced in the form of Javier and the two team up for wacky adventures. Some of those may involve zombies and harsh decisions to be made. It is a Walking Dead game after all.

The Walking Dead: A New Frontier is available for PS4, Xbox One and PC along with iOS and Android. What are your thoughts on the season thus far? Let us know in the comments below and stay tuned for more information.

Source: Rheena.com
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Chris Gilham

Destiny Hotfix 2.6.0.2 Available at 10 AM PDT Today

Bungie’s latest hotfix for Destiny will be going live today at 10 AM PDT. Hotfix 2.6.0.2 will fix a few issues that have cropped up since the Age of Triumph update dropped. One of those is for a bug that caused Trials of Osiris matches to go on and on. Those who have seen numerous notifications will also see a fix for the same. As such, Bungie is pretty much cruising along for the first game while Destiny 2 demands the lion’s share of developer resources. We already know that the first gameplay reveal will take place on May 18th with the game itself focusing on the Tower’s destruction by the Cabal.


Destiny 2 is scheduled to release on September 8th for Xbox One, PS4 and PC. What are your thoughts on the sequel? What do you hope to see from it? Let us know in the comments below. Also stay tuned for any unannounced changes that the latest Destiny hotfix could bring.

Source: Rheena.com
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Chris Gilham

Prey Dev Diary Showcases The Glory of Talos I

Arkane Studios’ Prey is the first big release of May and there’s quite a bit that’s still mysterious about it. From the shape-shifting Typhon to Morgan Yu’s mysterious origins, things aren’t as cut and dry on Talos I as you’d think.


The station itself provides a bit of mystery as well. In a new developer diary, Arkane Studios provides a sort of tour for the station. The origins of the Typhon’s assault are briefly touched upon as we scientists caught up in the attack. Areas containing zero gravity showcased along with more ostentatious architecture are also a part of the station though why exactly the Typhon attacked it is still unknown.

Prey will release on May 5th for Xbox One, PS4 and PC. What are your thoughts on the developer diary and will you be picking up the game? Let us know in the comments below and stay tuned for more information.



Source: Rheena.com
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Chris Gilham

Quake Champions New Trailer Introduces New Character Galena

The newest trailer for Bethesda and id Software’s Quake Champions, their free to play, multiplayer only hero arena shooter reboot of the classic franchise, is here, and it introduces another character from the game’s roster that you will be playing as- Galena, a paladin style character.


The trailer clocks in at under a minute, and introduces the character and her abilities via an overview. Galena’s strong healing abilities (in addition to her offensive capability) may make her an attractive option for players looking to play a more support oriented role- though of course, that doesn’t mean that offensive players can’t use her, either. Galena is a playable character in the game’s playable beta, which started on April 6, and for which you can still sign up.

Quake Champions itself will be launching later this year. For now, it has only been confirmed for PC.



Source: Rheena.com
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Chris Gilham

Ready At Dawn’s Deformers Launch Trailer Keeps Rolling, Rolling, Rolling

Ready At Dawn, who released the underwhelming The Order: 1886 for PS4 in February 2015, are back with their newest release Deformers. The multiplatform game is being published by GameTrust (part of the GameStop banner) and will arrive on April 21st for Xbox One, PS4 and PC. You can check out the launch trailer below and marvel at all the rolling.


It isn’t all about rolling from point A to point B though. Deformers is actually a third person party title that sees players competing to knock each other around. The “mash ’em” part manifests in melee combat as players can utilize several different “Forms” to win.

Winning nets you Silver, which then earns you Strands or various cosmetic rewards. Deformers will support couch co-op and online multiplayer for either team-based or free for all combat.

What are your thoughts on Deformers? Let us know in the comments below and stay tuned for more updates.



Source: Rheena.com
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Wednesday, April 19, 2017

Chris Gilham

SNES Classic Planned for Christmas 2017 Launch – Rumour

Though Nintendo announced that the NES Classic Edition would have its last range of shipments this month, it apparently has something else coming for nostalgia fans. According to source that spoke to Eurogamer, the SNES Classic is already in development and will be out by Christmas 2017.


As per the site, the development of the SNES Classic is the biggest reasons why the NES Classic is going out of production. Nintendo has not offered a public statement to this report.

It’s interesting to see Nintendo going in this direction, especially given the high demand for the NES Classic. Having launched in November 2016, the miniature version of the classic console allowed fans to play games like Super Mario Bros., Castlevania, Donkey Kong, Metroid and much more. The NES Classic sold 1.5 million units by February 2017 and has had shortages since launch.

What are your thoughts on an SNES Classic though, especially if it comes with classic titles like the Super Mario World series, Chrono Trigger, Super Metroid and so on? Let us know in the comments.

Source: Rheena.com
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Chris Gilham

For Honor Update 1.05 Now Available on Xbox One and PS4

After releasing for PC not too long ago, the latest update of Ubisoft’s For Honor is now available on Xbox One and PS4. The update is pretty extensive. Along with nerfing the Peacekeeper and Conqueror, there have been numerous buffs for Kensei and Lawbringer. Nobushi also saw a nice change that made her Hidden Stance much easier to activate. Revenge Mode also saw some nerfs and the amount of Revenged gained from gear pieces was also reduced.


To make things even more convenient for players, all Daily Orders and Contract Orders could be completed in Players vs. AI as well as PvP. There were also Daily Orders that could be added and completed irrespective of what mode was played.

We’ve covered the full patch extensively here so make sure to give it a look. What are your thoughts on For Honor following the latest update? Let us know in the comments below.

Source: Rheena.com
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Chris Gilham

Overwatch Support SR Gain Issues Addressed, “On Fire” Effects Clarified

Some Support players in Blizzard Entertainment’s Overwatch haven’t been happy since update 1.9. There are reports of less Skill Rating or SR gained than usual while playing the class, which occurred after Blizzard made changes to how assists work. Principal designer Scott Mercer took to the official forums to address these concerns.


Mercer noted that, “Over the past few weeks we’ve been reviewing reports from players about how their SR gains after a win appear to be lower when they play as a support. I wanted to share some of the results of the investigations so far and clear up some community misconceptions along the way.

“As part of the 1.9 Orisa patch, we made a change to how assist scoring was handled to address what we honestly considered to be a bug. Players were getting full assist credit even if the player being assisted did very little to the target. This change, along with other more significant balance changes in the patch, meant that we needed to recalibrate the tuning for the systems that calculate a player’s contribution to the match. This was performed for all heroes several weeks ago, and we’ve already recalibrated once more after the recent 1.10 patch.”

Mercer also dispelled the notion that being “On Fire” – which occurs when you earn several assists or eliminations in a row – correlates to one’s Skill Rating gain. “The change to the handling of assists also affected how often a player might earn “On Fire” status during a match, but the amount a player is “On Fire” does not directly affect SR adjustments due to player performance. There is some correlation between the two because both systems are trying to measure “How well are you playing?”, but there are significant differences.

“The determination of being “On Fire” examines not just your own performance, but your performance relative to your teammates. The calculation of your SR adjustment after a match doesn’t look at your teammates, but instead compares you to the performance of other similarly skilled players with that hero across an enormous pool of competitive matches. So, we compare your Genji play to the play of other Genjis, Ana vs. Anas, etc. Since we’re comparing “apples to apples”, we shouldn’t see any kind of support specific bias in SR adjustments due to player performance.”

As of now, the team isn’t ruling out that certain play-styles, specific heroes, unique situations or something else are affecting lower SR gains. “We’re still seeing anecdotal reports of some players experiencing lower SR gains on wins, but we’ve also been seeing other reports from other support players that their SR gains look correct. Based upon our investigations so far doesn’t look like there’s a broad systemic issue affecting all supports across all competitive matches. There might be a more localized issue affecting a specific hero, or a certain type of play style or game situation. It also might be something completely unexpected, so we’re doing a thorough examination of all the code that affects SR adjustment.”

Till then, if you main Support, you should probably start pulling your weight on the team. Stay tuned for more updates in the meantime.

Source: Rheena.com
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Chris Gilham

Star Wars Battlefront 2 To Have Deeper Gunplay, Elements Of Choice In Single Player

Star Wars Battlefront 2 was revealed in its entirety just some days ago, and it is surprising how much hype and excitement there is for it, beyond the requisite amount that is generated any time the Star Wars name is involved. It has to do, perhaps, with just how much of a major improvement over the 2015 release, widely deemed to be disappointing by a lot of fans of the original duology, this new one seems to be.


Now, we have more details courtesy of YouTuber BattlefrontUpdates, who just posted a video detailing some new information on the game coming right from DICE. Among the many things that were shared, we now know that the single player campaign of the game will feature some elements of player choice- though how extensive they are, and whether or not they change anything, is something that remains to be seen. It was also confirmed that the game will have deeper gunplay- among other things, aiming down sights has been made viable this time around.

Hopefully, all of this continues to translate to a far better game than the first one, which was fun, but which, in my opinion, did fall short of the original Battlefront 2. Star Wars Battlefront 2 will launch on PS4, Xbox One, and PC this November.

Source: Rheena.com
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Chris Gilham

Syberia 3’s New Launch Trailer Shows Off The Amazing Adventure That Awaits

Syberia 3 is almost out- later this week in Europe, and a week from today in the US. The game has been a long time coming, having originally been announced in 2012 with a 2014 release date, slipping into 2016, and then being delayed into 2017 again. Many may have thought the game would never come- but we’re on the cusp of its release.


Syberia 3 is the first full 3D game in the series, marking a shift away from its propensity for pre-rendered backgrounds, which should hopefully lead to a more interactive environment. The trailer shows us some of the gameplay, as well as the story, that we can expect from this game.

Syberia 3 will be launching on Nintendo Switch, PS4, Xbox One, and PC- make sure to check out the trailer. Is this game something you would be interested in picking up? Let us know if it is, as well as what you think of the trailer, in the comments section.



Source: Rheena.com
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Chris Gilham

Xbox Scorpio vs PS4 Pro Head To Head Specs Comparison

Incredibly, it’s been almost six months since Sony outed the PS4 Pro. Project Scorpio was little more than a teaser then, a tastefully positioned board shot (which allowed the intrepid eyes over at Digital Foundry to work out how much memory Scorpio had onboard, way before this month’s announcement).


The PS4 and Xbox One continue to deliver ever-shinier visuals in titles like Horizon: Zero Dawn and Gears of War 4, making a good pass at, but not quite surmounting the uncanny valley. PC hardware has, of course, gotten significantly more powerful. But Steam usage data indicates that the vast majority of PC gamers continue to game on humble, midrange to entry-level systems. Sure, the GTX 1080 Ti offers close to 8 times more raw graphics horsepower than the consoles. But what kind of sales figures are we talking about, here? There are over 50 million PS4 consoles out in the wild. Realistically, parts the 1080 Ti (or even “popular” enthusiast cards like the 1070), are unlikely to shift more than a few hundred thousand units over their lifetime.

4K TV sales are certainly picking up, but we’re still at the point where Full HD was circa 2009: it’s entering the mainstream, but plenty of people (the majority of the market, actually), are quite happy with what they already have. There definitely is an addressable market for a 4K console, but its nowhere near the size of the audience that Sony and Microsoft are selling regular PS4s and Xbox Ones to. To put that into perspective, an NPD market research report, indicates that, at least as of December, Sony was selling 7 times as many PS4s as it was PS4 Pros.

"The PS4 Pro is very clearly a stop-gap product. That’s not a criticism–it’s the way Sony’s marketed the Pro, after all. And considering all that talk about iterative console development, it’s a possibility that we’ll see something that’s meaningfully better than the Pro, or Sony may just release a PS5 instead within the next few years."

In spite of all this, Microsoft and Sony both appear perfectly happy to throw millions of R&D dollars at 4K consoles. 4K’s not a gimmick like 3DTV. It’s a new resolution benchmark that’s being adopted everywhere, from cinema to TVs (duh), to phones (where it most certainly is a gimmick). Assuming that television’s not completely replaced by augmented reality glasses, 4K (and eventually 8K) TV sets will dominate in the next decade or so. We’re just a bit early to the party. Just how early will determine the success or failure of both the PS4 Pro and the Xbox Scorpio.

Setting the “are these things even relevant” question aside (let’s assume they are), which console’s better able to provide a good 4K gaming experience? The PS4 Pro has had the advantage of getting to the market early, and it’s going to continue to enjoy that advantage right up until Q3/Q4 of this year when Scorpio finally becomes available to the public. Momentum counts for a lot, sometimes even more than superior hardware specs. You just have to look back at how the 6th generation panned out to see that: The PS2, a much weaker console than the original Xbox, had the advantage of being available for almost two years before Microsoft’s debut black box. That time and wide third party support enabled the PS2 to power past the Xbox in terms of sales.

With the Pro and Scorpio, things aren’t quite as clear. For starters, the Pro is still very much in the shadow of the PS4, both in terms of sales figures and product positioning. It’s complementary to the PS4. Apart from being able to run games at slightly higher resolutions, it doesn’t have a USP that’d really cause sales momentum to pick up: there are no Pro exclusives, there are no new interaction paradigms. Heck, there isn’t even a night and day difference in visual quality between a Pro-patched game and the PS4 original. Scorpio, on the other hand, has the potential to be something more. Speaking to Digital Foundry, Xbox engineers indicated that enhancing the 1080p experience on Scorpio was as much a part of the package as 4K. From a marketing point of view, what we’ve heard of Scorpio is of a console that’s meaningfully differentiated from the Xbox One, while still remaining within the “Xbox family.” If the Scorpio offers a sufficiently differentiated experience, the PS4 Pro’s prior market availability might not matter as much.


"The Scorpio’s 40-CU graphics processor incorporates features from both the Polaris and Vega architectures. And the significantly higher core clock (GPU Clocked @ 1172MHz) means that Scorpio well and truly deliver as far as the much-touted 6 Teraflop compute figure is concerned."

How differentiated are the two? The PS4 Pro, as we’ve come to see, isn’t exactly powerful enough to provide a native 4K gaming experience. Frame reconstruction techniques aside, it’d be stretch to call it anything more than a 1440p capable box. The RX 480–the Polaris equivalent of the PS4 Pro’s GPU in the desktop space–is positioned as a quality option for 1080p. And this, bear in mind, is a part that’s running at significantly higher clockspeeds than the Pro’s GPU. GPU constraints introduce an upper limit to what the PS4 Pro can accomplish at 4K. Furthermore, the Pro still ships with 8 GB of shared system RAM/VRAM (not counting the extra 1 gig of DDR3).

More than anything else, 4K is incredibly intensive on VRAM. Leave aside any increase in texture resolution to take advantage of the extra pixels: merely rendering a game as-is at 4K can eat up a substantially greater amount of video memory than running at 1080p. Factoring out OS RAM requirements, and considering the extra DDR3, the PS4 Pro has at best 6.5 GB of shared memory to work with, not all of which (obviously) can be used as video memory. We’re talking about access to 4GB of video memory or less in real-world situations. As games like Deus Ex: Mankind Divided show on PC, 4GB of VRAM is often insufficient at 1080p, let alone 4K.

I run a 4GB Radeon Fury here. From personal experience, I’ve encountered hitches and stutter at 1080p in several titles due to VRAM utilization getting maxed out. Unsurprisingly, the relative lack of VRAM shows up in Pro-enhanced titles. Despite the admirable increase in resolution, texture assets remain unchanged from the PS4 original, and still below PC’s max setting. Increased texture resolution is one of the key benefits to gaming in 4K, and this is something the Pro’s not quite able to hand in.

"What does 6 Teraflops of graphics horsepower mean? Factoring in API optimizations and efficiency gains from using a newer architecture, we’re looking at a GPU that’s just a bit faster than the R9 390X. If you’re looking at 4K/30 experiences, that is a great place to start."

The PS4 Pro is very clearly a stop-gap product. That’s not a criticism–it’s the way Sony’s marketed the Pro, after all. And considering all that talk about iterative console development, it’s a possibility that we’ll see something that’s meaningfully better than the Pro, or Sony may just release a PS5 instead within the next few years. It’s not all bad news, though. 1440p and 1800p do look meaningfully better on 4K screens than Full HD. Moreover, while it’s definitely not the real thing, checkerboard rendering can produce some fantastic results on 4K sets, especially in tandem with HDR. While it isn’t true “4K gaming console” in any meaningful sense, the Pro offers a great experience on 4K monitors (and no, that’s not the same thing.)

Going by Scorpio’s recently-outed specs, however, it almost feels like Microsoft has taken the Pro as a baseline, and built Scorpio’s capacities almost perfectly in line with the things the Pro can’t do. Let’s talk about raw graphics throughput here. Microsoft’s using a fully-custom GPU that has no clear parallels in the PC space. The Scorpio’s 40-CU graphics processor incorporates features from both the Polaris and Vega architectures. And the significantly higher core clock (GPU Clocked @ 1172MHz) means that Scorpio well and truly deliver as far as the much-touted 6 Teraflop compute figure is concerned.

What does 6 Teraflops of graphics horsepower mean? Factoring in API optimizations and efficiency gains from using a newer architecture, we’re looking at a GPU that’s just a bit faster than the R9 390X. If you’re looking at 4K/30 experiences, that is a great place to start. While it’s obviously been superceded by the Fury line, AMD once actually promoted the 390/390X as entry-level 4K cards. How valid is that claim? Reasonably so! One of the difficulties in comparing PC parts with consoles is that PC games tend to be benchmarked at max settings. In comparison, the console versions of AAA titles like The Witcher 3, often feature elements such as draw distance, that are equivalent to PC’s low/medium. With console-level visual settings, the 390X is often able to make a good fist at 4K gaming at 30 FPS. Considering that the Scorpio still features a rather unimpressive Jaguar-derived CPU (albeit at slightly higher clocks, Custom CPU @ 2.3GHz), CPU constraints will limit most games to 4K even if there’s graphics horsepower to spare.

"If Scorpio becomes a success, we’ll see developers making increased use of the DX12 featureset. This has positive implications for DX12 performance in PC games. All in all, the incremental CPU update is in line with Microsoft’s 4K/30 vision, just about enough to bring framerate minimums up to the mark for a consistent experience."

A much-welcome Scorpio upgrade is the increase in shared systemVRAM to 12 GB. Moreover, unlike with the Xbox One, we’re looking at GDDR5 here, offering no less than 326 GB/S of memory bandwidth. Bandwidth scales with resolution. Moreover, as we’d covered earlier, higher resolutions and–crucially–higher resolution assets need additional VRAM. To make the most of 4K output, you need textures of a sufficiently high resolution to preserve high-frequency details like folds of skin specks of dust, and the other incidentals that, together, contribute to pushing game visuals out of the uncanny valley. The extra memory allocation will go a long way, ensuring that Scorpio can display higher resolution texture assets that make the best use of its 4K output.

Lastly, while the Scorpio’s processor is still undoubtedly meh, the 31 percent increase in CPU clocks relative to the Xbox One mean that in CPU-bound scenarios, the Scorpio will be better able to keep minimum framerates above the crucial 30 FPS mark. Moreover, the tight integration of DX12 with the hardware cuts down significantly on CPU overhead. This is something of a positive externality: if Scorpio becomes a success, we’ll see developers making increased use of the DX12 featureset. This has positive implications for DX12 performance in PC games. All in all, the incremental CPU update is in line with Microsoft’s 4K/30 vision, just about enough to bring framerate minimums up to the mark for a consistent experience.

While the Scorpio’s still months out from release, the details we’ve received so far are highly encouraging: the Scorpio looks to be a meaningfully better alternative to the PS4 Pro, for legit, native 4K gaming. Let’s see what the (near) future holds!

Source: Rheena.com
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