Wednesday, May 24, 2017

Chris Gilham

Titanfall 2 May Update Adds New Titan, Relic Map, New Prime Titans

Respawn Entertainment’s Titanfall 2 continues to receive updates with the next big one coming on May 30th. This will add a new Titan called Monarch, a “mid-range Vanguard-class” whose Upgrade Core allows players to gain upgrades the longer it stays alive.

This will lead to Monarch’s “final form” and Respawn noted one of the abilities to include draining energy from enemy Titans to recharge shields, both her own and for nearby allied Titans”. Expect more information and a video of Monarch “soon”.

The other big part of this update is Relic, a remade map from the first Titanfall. An existing map Crashsite will also see some updates to fix collision issues and introduce ziplines and new areas to wall run on.

The update will also bring new Prime Titan skins for Ronin and Tone along with new nose art, camos and callsigns to purchase from the store. There will also be a new execution to earn called Now You See Me which works with the Cloak ability.

Finally, there will be a featured mode called Titan Brawl to offer double XP for a short period. Players can also expect a “major” balance patch following the May update.

Read More
Chris Gilham

The Division Update 1.6.1 Now Live, Adds Loadouts

Tom Clancy’s The Division has received update 1.6.1 which fixes a number of bugs, makes changes to Last Stand and adds Loadouts. Perhaps the best feature of the new update, Loadouts allows players to save different builds with gear, weapons, perks, skills and mods. These can then be swapped when the player is out of battle. Up to five different Loadouts can be saved.

Other changes include Proficiency Marks for players in Last Stand, awarded to those who score the highest in a particular role; rewards for clearing Dark Zone Landmarks including a non-contaminated item directly into one’s inventory; backpacks now having a base capacity of 110 inventory slots which can be increased to 120 with the Base of Operations perks unlocked.
What are your thoughts on the latest update? Will it entice you to return to The Division once more? Let us know in the comments. Meanwhile, you can view the full patch notes below:

New Feature: Loadouts
  • Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities.
  • Players will be able to create and save up to 6 Loadouts per character.
  • Each Loadout can be directly equipped when out of combat.
  • Aim assist will no longer be activated when players hip-fire with a controller.
  • Fixed several bugs that could prevent players from being revived by skills or player interaction if they were previously being revived by a support station and this revive was canceled for various reasons.
  • Fixed instances of HVT bosses remaining stuck in their spawn room preventing completion of the contract.
  • Fixed instances where players would be stuck “in combat” with NPCs outside of the mission area after completing a mission.
  • Fixed a bug where Resistance to Status Effects would still be counted as a chance to resist the effect altogether, on top of reducing its duration. The resistance value will now correctly only reduce the duration of a Status Effect.
  • Fixed a bug where a few fire extinguishers would deal high amount of damage to NPCs in some missions. For consistency, fire extinguishers in the entire game will no longer deal any damage and only apply the disorient effect to NPCs.
  • Fixed a bug where grenades thrown by LMB grenadiers would sometimes apply stagger and damage before they actually detonated.
  • Backpack capacity will no longer be randomly generated for all High-End, Exotic and Gear Sets backpacks. Instead, they will all have a capacity of 110 (120 with all Base of Operations perks unlocked). This change is retroactive.
  • Level 34 extended magazines will now roll between 109% and 121% extra magazine size (instead of 109 to 111%). This change is not retroactive.
  • Existing old level 33 extended magazines that had a magazine size bonus above 108% will be reduced to 108%.
  • Nimble will now apply healing over time in 4 ticks over 4 seconds.
  • NinjaBike Backpack has been removed from all loot tables until it can be correctly revamped. That means that it will no longer drop from NPCs or in Exotic Caches.
  • Fixed a bug where some items could not be recalibrated to the maximum stat range that was displayed at the recalibration station. (reported by Bratwurst.Bob)
  • Fixed a bug with Path of the Nomad where the four-piece talent cooldown progress would reset upon death in Last Stand. (reported by Koto2016)
  • Fixed a bug with Tactician’s Authority where the 4 piece bonus wouldn’t reset correctly when starting a back-to-back Last Stand game session.
  • Fixed a bug with Shrapnel where the bleed effect would not correctly apply to nearby enemies when using the 4 pieces Predator Gear Set.
  • Fixed a bug with Triage where the cooldown reduction would not display properly in the UI. (reported by Morph2o)
  • Fixed a bug with Rapid talent where the cooldown reduction would not display correctly in the Skills menu. (reported by AngeliusMefyrx)
  • Fixed a bug with Nimble talent where the player could be revived by the talent if they died during cover to cover movement.
  • Fixed a bug with Fear Tactics where the shock effect would not correctly apply to nearby enemies.
  • Fixed a bug with Wildfire where the burn effect would not correctly apply to nearby enemies.
  • Fixed a bug where the Pakhan talent would only work on NPCs and not on players.
  • Burst fire weapons will now have a maximum RPM, making it impossible to reach non-burst rate of fire with specific control modifications. This includes Burst Fire MP5, FAL and 93R.
  • Base Flinch has been significantly reduced on all weapons. This change affects both PvP and PvE (NPCs weapons will cause less Flinch).
  • Seeker Mine – Airburst
    • Fire effect has been reworked into a real status effect that can be cleansed using MedKits.
    • Stagger effect has been completely removed from this mod.
  • Signature Skills:
    • Fixed a bug where players would sometimes not receive the correct bonus Signature Skill cooldown reduction when killing NPCs or other players.
  • Fixed a bug where throwable skills would become unusable after the player receives a status effects while aiming them.
  • Fixed a bug with Ballistic Shield where the player could end up shooting his own shield when reloading and interacting with the Shield deployed.
  • Fixed instances of incorrect animations when using the Ballistic Shield with the D3-FNC Gear Set and an SMG.
  • Fixed the description of Mobile Cover – Blast Shield that did not clearly indicate that it also applies a blind effect to hostiles.
  • Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill.
  • Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield.
  • Fixed a bug with First Aid Booster Shot where applying the skill another time while the buff was still active would not refresh its duration.
  • Fixed a bug with Ballistic Shield when using 4 piece D3-FNC where the mod bonuses would still apply despite what the Gear Set talent states.
  • Fixed a bug in Grand Central where the turrets would remain active after completing the mission. (reported by Pardone39)
  • Fixed a bug in Time Square Power Relay where the boss could run outside of the mission area. (reported by Bratwurst.Bob)
  • Fixed a bug in Napalm Production Site Legendary mode where the mission could stop working if players stayed idle for too long.
  • Fixed a bug in Hudson Refugee Camp where doors could remain closed when a turret was used in proximity.
  • Fixed a bug in Napalm Production Site where players would be unable to complete the mission if they fast travel during the “Escape the building” step.
  • Stolen Signal
    • Fixed a bug where Curveball would stop throwing grenades during the fight.
    • Fixed a bug where a Heavy Riker could move too slow and therefore not give enough time to players to kill him before the timer runs out.
    • Fixed a bug where a Heavy Riker could remain stuck in the spawn location in the Boss room.
    • Fixed a bug where Checkers would not show in specific conditions.
  • Fixed a bug with several incursions where the final enemy waves would not spawn in specific situations.
  • The Ammo crate was moved to a new location at the beginning of a new Underground phase to make it easier to access.
  • Fixed a bug in Secure the Intel missions where the last objective “Recover the Report” could be located outside of the map, making the mission impossible to complete. (reported by TheNenah)
  • Fixed a bug where players could be stuck in an unplayable dungeon if they disconnected in the last room of a dungeon.
  • Fixed a bug where the player would face the elevator instead of the stairs when returning to the Terminal from the Operation Center.
  • Fixed a bug that would allow players to group in a Solo Survival session.
  • Fixed several locations in Survival where players could end up stuck.
  • Fixed several instances where the Hunter would not spawn for players standing at specific locations when another player triggered an extraction.
  • Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately.
  • Fixed another weird door.
Last Stand
  • Added Proficiency Marks to Last Stand: Proficiency Marks are awarded to the player who scores the highest in a particular gameplay role.
    • Each team gets their own list of Proficiency Marks.
    • Multiple Proficiency Marks can be given to the same player.
    • Proficiency Marks are updated in real time throughout the match on the scoreboard.
    • Earning one or more Proficiency Mark will boost the player’s personal score at the end of the Last Stand game.
  • Improvements to Team Management menu: Players can now consistently view members of the Allied group and use the mute/inspect functionality as they would with members of their own group.
  • Signature Skills Passive resource gain from killing NPCs and players will no longer apply in Last Stand as it was working very inconsistently. Resource gain from other sources like Talents will still work.
  • Improvements were made to the Spawn logic to limit the possibility of Spawn camping.
  • Improvements were made to some Fortification areas to improve fortification turrets line of sights.
  • Fixed a bug where players could be stuck in loading when starting back to back Last Stand game sessions.
  • Fixed a bug in Last Stand where players could capture a neutral or enemy point while in dead state.
  • Fixed several instances where players could respawn in unplayable areas when killed in certain locations.
  • Fixed a bug where players would be able to shoot through the tactical locations on some maps.
  • Fixed a bug where the health bar of turret fortifications may not correctly display to the player.
  • Fixed a bug where an incorrect message would display when a player who had not fully completed the Last Stand introduction mission would try to matchmake.
  • Fixed a bug where players were able to matchmake for Last Stand without completing the Last Stand tutorial mission first.
  • Fixed several instances of game crashes during Last Stand gameplay.
  • Fixed a bug where players were able to activate consumables before a Last Stand match began.
  • Fixed a bug where fortification turrets could sometime shoot through specific walls.
  • Fixed a bug where players joining an ongoing Last Stand session would in some cases not correctly see all spawn locations available on the map.
  • Fixed a bug where the Megamap may become unavailable when opened before the match begins.
  • Fixed a bug where the Player Report screen would overlap with the Last Stand end match screen.
  • Fixed a bug where Enemy fortifications would sometimes show in Blue instead of Red in the starting location of the enemy team.
  • Fixed a bug where the Pulse fortification would sometimes not work correctly.
  • Fixed a bug where using Recovery Link in proximity of an enemy who used Recovery Link just before would lead to the skill being unusable after its cooldown. (This bug only occurred in Last Stand)
  • Fixed a bug where the Dark Zone Rank Up visual effect may appear on other players in Last Stand.
  • Fixed a bug where players were able to matchmake into Last Stand when they had contaminated items in their inventory.
  • Fixed a bug where weapon talent requirements would not correctly scale to their Gear Score 256 value if the player entered a Last Stand mode with weapon below Gear Score 256. (reported by a5onAPUSHexam)
  • Fixed a bug in Last Stand where the Gear Score may be displayed instead of the Last Stand rank in the group management screen.
  • Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen.
  • Fixed several instances of graphical corruption in various locations of the game.
  • Fixed several instances of incorrect lightings.
  • Fixed several instances of disappearing props in the world
  • Fixed several instances of incorrectly placed props.
  • Fixed several instances of missing textures.
  • Fixed several instances where players could end up outside of playable area.
  • Improvements were made to collisions and cover in several areas of the map (Open World and Dark Zone).
  • Improvements were made to several locations where players could end up stuck.
Dark Zone
  • Added rewards for clearing a Landmark in the Dark Zone. Players will now receive Dark Zone experience, currency as well as one non-contaminated item directly to their inventory.
  • Significant Level Design changes and improvements were made to several locations in the Dark Zone to limit unfair encounters.
  • Fixed an issue where some Landmarks would not show as cleared after all NPCs had been killed. (reported by illneptune)
  • Fixed several instances of Landmarks not spawning second wave of enemies after the first wave was cleared.
  • Fixed a bug where clearing a Landmark or a Dark Zone Supply Drop in a DZ bracket below level 30 would show 0 Phoenix Credits awarded. The reward screen will no longer list Phoenix Credits as reward in a DZ bracket below level 30.
  • Fixed a bug where the named NPC was missing at the Arch Plaza Landmark in DZ04.
  • Fixed a bug where the Dark Zone North mission could break if multiple group members would interact at the same time with desk in the DZ09 safehouse.
  • Fixed a bug where players would be unable to fast travel to Dark Zone checkpoints if they were unlocked from within the Dark Zone.
  • Fixed a bug in DZ09 Landmark Greenhouse where enemies would not spawn if players were standing too close to the spawn location.
  • Inventory tab bar will no longer appear when inspecting an item.
  • Removed the UI sound playing when the HUD would autohide, as it would repeat too often and become annoying.
  • Added a new setting to allow players to adjust their aim sensitivity while looking through a scope.
  • Fixed a bug where resisting a Bleed effect may not be correctly indicated to other players.
  • Fixed a bug where items available in the Reward Claim Vendor would display at “0” quantity.
  • Fixed a bug where the UI would disappear during a Last Stand match.
  • Fixed a bug in the Dark Zone where the “Loot” button would display the text “Contaminated” if the player’s inventory was full when trying to loot with the examine option.
  • Fixed a bug in the Dark Zone where the “Item stolen” message color could be inconsistent with the quality of the stolen item.
  • Fixed a bug where the Dark Zone rank may be displayed incorrectly in the Friends and Group panel.
  • Fixed a bug where where the “Sell in Bulk” confirmation screen would show twice.
  • Fixed several instances of incoherent ISAC GPS pathfinding.
  • Fixed a bug where clicking on “Scroll Up” and “Scroll Down” buttons in specific menu would not actually scroll the page.
  • Fixed a bug where selecting any matchmaking on the Megamap could lead the player to be matchmade to Last Stand even if they chose another activity. (reported by Ins0mn1ac13)
  • Fixed a bug where Grenade types would change position randomly on the Grenade Wheel.
  • Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty.
  • Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab.
  • Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect.
PC Specific
  • Added a new Control Setting to allow players to select their Gamepad detection mode.
  • Several improvements were made to improve texture and model loading speed.
  • Fixed a bug where scope aiming could be offset when having dual display set to left or right in the settings.
  • Fixed a bug where pressing ESC to go out of Stash menu may make the UI disappear until ESC is pressed again.
  • Fixed a bug where players would be unable to scroll through their contaminated items if they had more than 5 in the inventory.
  • Fixed a bug where players would be unable to type in the chat window on the Last Stand post match screen.
  • Fixed a bug that could cause rapid camera jumps in the Base of Operation entrance.
  • Fixed a bug where turning v-sync off could lead to increased loading times.
  • Fixed a bug where rebound key bindings to use a combination of keys would only illuminate one of the keys when using a Logitech LED keyboard.
  • Fixed a bug where the key bound to Scoreboard would not illuminate when using a Logitech LED keyboard.
  • Fixed a bug where fps could drop significantly when the frame rate limiter option was activated.
  • Fixed a bug where players could be disconnected from the game after buying Premium Credits.
  • Fixed a bug on Xbox One where the game could crash when finishing a streaming installation.
  • Fixed several instances of appearance items causing graphic glitches and clipping.
Read More
Chris Gilham

Overwatch Anniversary Event Patch Nerfs Orisa, Soldier 76, Reinhardt

Blizzard Entertainment didn’t just release a new event for Overwatch or the new Game of the Year Edition. It also released its most recent array of balance changes that have been in testing on the PTR for a few weeks prior.

Changes to heroes include Orisa, who had her damage reduced by 9 percent. On the other hand, her Barrier’s cooldown has been reduced from 12 to 8 seconds. As for Reinhardt, the effective height of his Earthshatter has been decreased from 3 meters to 2 meters. The Ult’s climbing ability has also been reduced from 3 to 2 meters so you’ll have some relief while on higher ground. Soldier 76 has also had his bullet damage reduced from 20 to 19.

It’s not all nerfs though. Reaper received a new buff that allows his weapons to fully reload while in Wraith form while Genji and Hanzo have had the attack delay following wall climbs removed. Hanzo’s bow charge speed has also been increased by 10 percent and you charged arrows remain as such when climbing up walls (provided the button is still held down).
Check out the full patch notes below:


Custom Games and Game Browser
  • Added new rules sets for 3v3 and 1v1 Elimination modes on the Arena maps
  • Added options for Hero Lockout, Limited Hero Pool, Tiebreakers, and Hero Reveal for Elimination mode
  • Players can now disable secondary fire and secondary weapons in Custom Games
  • You can now disable one Symmetra ultimate while leaving the other active

  • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section
Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.
  • Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
Developer Comments: This is a quality of life change to make wall climbing feel better.
  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
  • Storm Bow
    • Increased charge speed by 10%
    • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.
  • Fusion Driver
    • Damage reduced by 9%
  • Protective Barrier
    • Cooldown reduced from 12 seconds to 8 seconds
Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we’re reducing her Fusion Driver’s damage, as it felt too high.
  • Wraith Form
    • Ammo is now entirely refilled when Wraith Form is used
Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.
  • Earthshatter
    • Effective height has been lowered from 3 meters to 2 meters
    • The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.
Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.
Soldier: 76
  • Heavy Pulse Rifle
    • Bullet damage decreased from 20 to 19
Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

  • Your final blows are now highlighted by a white background in the Kill Feed
  • Added new Kill Feed icons for environmental kills and a number of abilities
  • Heroes resurrected by Mercy are now are now highlighted and color-coded in the Kill Feed
  • Certain types of assists, like McCree’s Flashbang or Zenyatta’s Orb of Discord, now show up in the Kill Feed
  • New Controller option: Force Keyboard/Mouse User Interface
Developer Comments: When PC players switch from using the Keyboard/Mouse to a game controller, the game’s user interface is dynamically updated to the console/controller version. Additionally, the button layout on many heroes (like Hanzo, Zenyatta, and Mercy) is different on console. In the past, when a player chose to play using a controller and a mouse, the UI would constantly switch, depending on which device was sending information to the game. This new option allows players to set a default user interface if they choose to use a controller along with a keyboard/mouse.


  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue causing shields to display the wrong team color during the Play of the Game
  • Fixed a bug that caused high resolution screenshot captures to have visual issues
  • Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted
  • Fixed an issue causing parties to be split between teams when joining a Custom Game as a group
  • Fixed an audio bug in Elimination games that could cause the end of round music to end abruptly
  • Fixed a bug in Custom games that caused parties to be evenly split between teams when they joined as a group
  • Fixed a bug that allowed bots to become stuck around the well on Ilios
Custom Game Browser
  • A scroll bar has been added to the custom games settings window so players can see all changes if they extend below the screen
  • Disabling Primary Fire will no longer disable secondary weapons for Mercy, D.Va, and Torbjörn
  • Fixed a bug that prevented the cooldown modifier from functioning for Ana’s Sleep Dart
  • Fixed a bug that caused some weapons to stop playing sound effects when “No Ammunition Requirement” was used
  • Fixed a bug that caused parties to be split up between teams when joining a custom game
Competitive Play
  • Fixed an issue that could prevent the 30 and 60-second audio callouts from being played at the end of a match
  • Fixed a bug that prevented players from grouping based on skill rating restrictions during the off season
  • Fixed a bug that caused Lúcio’s healing and speed song auras to be inaccurately projected
  • Fixed a bug that prevented Discord Orb from being removed when Mercy uses her Resurrect Ultimate
  • Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lúcio’s Sonic Amplifier
  • Fixed a bug that prevented Roadhog’s hook from pulling enemies into the reticle when the target was on higher ground
  • Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations
  • Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped
  • Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
  • Fixed a bug that allowed Reinhardt to damage himself twice when charging a Fortified Orisa
  • Fixed a bug that prevented Winston’sPrimal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade
  • Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
  • Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
  • Fixed a bug that allowed Sombra to reach unintended locations on Numbani
  • Fixed a bug that allowed players to reach an unintended location on Route 66
  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
Read More
Chris Gilham

Xbox Game Pass Now Available For Xbox Live Gold Subscribers

If you’re a regular Xbox One owner, than Microsoft’s subscription-style service Game Pass will be available on June 1st. However, for Xbox Live Gold subscribers, the service is available now via free 14-day trial. Those who wish to subscribe to Game Pass can also avail an “exclusive” discount.

Microsoft has also revealed all the games that will be available with Game Pass when it launches. The over 100 games include Halo 5: Guardians, Gears of War: Ultimate Edition, Layers of Fear, Mad Max, Sunset Overdrive, Saints Row IV: Re-elected, NBA 2K16 and many more on the Xbox One.

Xbox 360 titles that are backwards compatible on the Xbox One are also included such as Banjo Kazooie, Banjo Tooie, Braid, Gears of War 1-3, Borderlands and many more. Check out the full list for yourself below.

Xbox Game Pass will see a few titles removed or added monthly so look forward to the list updating in the future. What are your thoughts on the selection thus far? Let us know in the comments.

Current Xbox Game Pass Titles

Xbox One
  • Blood Bowl 2
  • The Book of Unwritten Tales 2
  • Brothers: A Tale of Two Sons
  • D4: Darks Dreams Don’t Die
  • Defense Grid 2
  • Devil May Cry: Definitive Edition
  • Electronic Super Joy
  • Farming Simulator 15
  • Gears of War: Ultimate Edition
  • The Golf Club
  • Halo 5: Guardians
  • Halo: Spartan Assault
  • JumpJet Rex
  • Knight Squad
  • Kyub
  • Layers of Fear
  • Lumo
  • Mad Max
  • Massive Chalice
  • Max: The Curse of Brotherhood
  • Mega Coin Squad
  • Mega Man Legacy Collection
  • NBA 2K16
  • OlliOlli
  • Payday 2: Crimewave Edition
  • Pumped BMX+
  • Resident Evil 0
  • Roundabout
  • Saints Row IV: Re-elected
  • ScreamRide
  • Shantae and the Pirate’s Curse
  • Steredenn
  • Strider
  • Sunset Overdrive
  • Super Mega Baseball: Extra Innings
  • Super Time Force
  • The Swapper
  • Terraria
  • WWE 2K16
Xbox 360 (Playable on Xbox One)
  • A Kingdom for Keflings
  • A World of Keflings
  • Age of Booty
  • Alex Kidd & Co. (Sega Vintage Collection)
  • Banjo-Kazooie
  • Banjo-Kazooie: Nuts & Bolts
  • Banjo-Tooie
  • Bionic Commando: Rearmed 2
  • BioShock
  • BioShock 2
  • BioShock Infinite
  • Borderlands
  • Bound by Flame
  • Braid
  • Capcom Arcade Cabinet
  • CastleStorm
  • Comic Jumper
  • Comix Zone
  • Dark Void
  • De Blob 2
  • Defense Grid
  • Dig Dug
  • Double Dragon Neon
  • Dungeons & Dragons: Chronicles of Mystara
  • Fable III
  • Final Fight: Double Impact
  • Flock
  • Galaga Legions DX
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgment
  • Golden Axe (Sega Vintage Collection)
  • Grid 2
  • Hexic 2
  • Iron Brigade
  • Jetpac Refuelled
  • Joe Danger: Special Edition
  • Joe Danger 2: The Movie
  • Joy Ride Turbo
  • Kameo
  • King of Fighters ’98: Ultimate Match
  • Lego Batman: The Video Game
  • The Maw
  • Metal Slug 3
  • Monday Night Combat
  • Ms. Splosion Man
  • MX vs. ATV Reflex
  • N+
  • Neo Geo Battle Coliseum
  • Operation Flashpoint: Dragon Rising
  • Pac-Man CE DX+
  • Pac-Man Museum
  • Perfect Dark Zero
  • Sacred 3
  • Sam & Max: Beyond Time and Space
  • Sam & Max: Save The World
  • Samurai Shodown II
  • SoulCalibur
  • SoulCalibur II HD
  • Spelunky
  • Splosion Man
  • Stacking
  • Streets of Rage (Sega Vintage Collection)
  • Tekken Tag Tournament 2
  • Toy Soldiers
  • Toy Soldiers: Cold War
  • Virtua Fighter 5: Final Showdown
  • Viva Pinata
  • Viva Pinata: Trouble in Paradise
  • XCOM: Enemy Within

Read More