Saturday, January 21, 2017

Chris Gilham

The Legend of Zelda: Breath Of The Wild’s Map Over 9 Times Larger Than Skyrim’s Map

The Legend of Zelda: Breath of the Wild will present players with a full fledged kingdom of Hyrule to explore in a seamless open world, for the very first time- as opposed to the hub based pseudo open design that previous Zelda games have had. Nintendo have made it a point to point out that Breath of the Wild‘s Hyrule will be massive- but just how massive will that be?


Well, Crave Online decided to collate and analyze research into this question done by various outlets, and social media and YouTube users, including ArekkzEggplante and Polygon, as well as statements by Nintendo themselves. And according to that research, it appears as though The Legend of Zelda: Breath of the Wild‘s world map will come in at a massive 360 square kilometres. For reference, Ocarina of Time and Wind Waker‘s world maps were less than a kilometre square; Skyrim‘s world map comes in at just 39 kilometres square. Grand Theft Auto V comes in 81 kilometres square, and The Witcher 3 has 146 kilometres square (and this was before the DLC). Those are all massive- but none of them come close to how massive Zelda is.

The only game to beat Zelda out is Nintendo’s own Xenoblade Chronicles X, but even that game made the world appear somewhat smaller by allowing for faster traversal via mechs. And as for Nintendo’s previous comments that Breath of the Wild’s map will be ‘over twelve times bigger than the map in Twilight Princess,’ according to Crave, it appears as though Nintendo were accounting for dungeons and other levels in their calculations, too- which is meaningless in a calculation on overworld size comparisons.

So… yeah, Breath of the Wild looks to be a truly enormous open world. Hopefully, Nintendo have been able to keep it varied and exciting, to keep the player engaged and not unnecessarily pad the game out. The Legend of Zelda: Breath of the Wild launches on March 3 on Nintendo Switch and Wii U.



Source: Rheena.com
Read More
Chris Gilham

Division Update Adds Contamination Events, Exotic Items, Legendary Missions and More

Ubisoft Massive has posted some hefty patch notes for its upcoming update 1.6 for Tom Clancy’s The Division. There’s a lot to cover, such as the inclusion of Dark Zone 7-9, and it’s worth reading all of it but there are some interesting points that stand out.


Contamination Events will now occur “roughly every hour” in underground locations in the Dark Zone featuring elite Cleaner enemies. The catch is that the virus contamination is much higher so you have to act quickly and manage your health.

A new Legendary difficulty has also been announced – it’s described as the most “challenging content in the game” and meant for groups to experience. There will be new LMB enemies with devious tactics and will reward players with vanity items unavailable in other activities on top of rewards like Exotic Caches. The first three missions for Legendary difficulty will be Times Square, WarrenGate Power Plant and Napalm Production Site.

The new Exotic gear is interesting because it’s basically used to describe Named Gear and Weapons. Each Named Weapon will have an interesting perk now like the Tenebrae resetting skill cooldowns for your party if you destroy the weak point on an enemy. There will also be Exotic weapon sets which only work when the two corresponding weapons are equipped together (such as Hildr and Eir, formerly one gun called the Valkyria). Exotic Caches can be earned by completing Legendary difficulty missions.

What are your thoughts on some of these changes? Let us know in the comments below.

Source: Rheena.com
Read More
Chris Gilham

Tekken 6 Headlines Next Batch Of Xbox 360 Backward Compatible Games On Xbox One

Microsoft continues to build up the catalog of Xbox 360 games that is playable on the Xbox One with its Xbox One Backwards Compatibility initiative. January has been a particularly eventful month for them, and that continues with the addition of Tekken 6 to the list of Xbox 360 games that will be playable on Microsoft’s new console.


Yes, Tekken 6 will be headlining the next batch of games that are enabled for backwards compatibility- the other two games include Midway Arcade Origins and Mutant Storm Empire. Now, I don’t actually know what Mutant Storm Empire is (the Midway game I imagine is a collection of Midway’s old school arcade stuff), but with there being so many games on the Xbox 360, it makes sense that some of the smaller, more low key games will also make it to the backwards compatibility whitelist. In any case, it is good to see Microsoft not just focusing on the obvious, big name games.

As always, you can get these games directly on Xbox One digitally off of the Xbox Store’s Games on Demand section as well.



Source: Rheena.com
Read More
Chris Gilham

Rainbow Six Siege Second Two’s First Operation is Velvet Shell

Ubisoft’s Rainbow Six: Siege will be receiving some another Season Pass for this year, thus beginning Season 2 in the tactical multiplayer shooter’s series of content. We know now that the first Operation in this season will be Velvet Shell and it will be showcased on the final day of the Six Invitational tournament.


The tournament begins on February 3rd, 10 AM EST to 3 PM GMT with the PC and Xbox One quarter finals. Semi-finals will be held on February 4th from 10 AM EST to 3 PM GMT and the finals on February 5th at 10 AM EST to 3 PM GMT. During this time, Velvet Shell will be demoed live.

Two new Operators from Spain will also be included with the DLC but it remains to be seen if they’ll be showcased at the tournament. As it stands, the new map is free for everyone while the two new Operators can be purchased with in-game currency. Alternatively, if you own the Season Pass, you receive access to them immediately (and two weeks earlier than everyone else).

Source: Rheena.com
Read More
Chris Gilham

Micro Machines World Series Officially Coming In April For PS4, Xbox One And PC

First hinted at with a new teaser image, Codesmasters officially confirmed that Micro Machines World Series is not only a real game, but it’s coming rather soon. The developers announced the title is going to be hitting the PS4, Xbox One and PC in April of 2017, meaning anyone excited about the potential of the game won’t have to wait long to see if it lives up to expectations.


Codemasters has said Micro Machines World Series is going to try and hold onto what made the series a fan favorite back in the day. At the same time, the company is adding better visuals and performance that can only be pulled off on current generation PCs and consoles.

The announcement of Micro Machines World Series appeared on the company’s official blog where it stated that, “the game’s been designed around fun and frantic play at every turn, meaning there will never be a dull moment on the racetrack or in the arena. Micro Machines World Series is the ultimate pick-up-and-play experience for players of all ages and abilities, offering intuitive, easy-to-learn controls that make the controller impossible to put down.”



Source: Rheena.com
Read More
Chris Gilham

Ghost Recon: Wildlands Shows Off The Game’s ‘Extensive’ Single Player In New Video

Ghost Recon: Wildlands, the new, upcoming entry in Ubisoft’s franchise, will still make allowances for players who prefer to go it themselves. Ubisoft is pretty insistent on trying to establish that the game can be a full featured single player experience, too- so they have released a brand new video walkthrough showing off the game’s single player.


The single player simply pairs you up with three AI companions. These AI companions are necessary to make your way through the game, and can be controlled using a command wheel. You can command them to regroup, go to a specific location, hold position, or open fire. It looks like a reasonably close approximation of how the game is planned to be in the multiplayer mode too, at any rate.

Ghost Recon: Wildlands is set be released for PC, PS4 and Xbox One on March 7. You can watch the video walkthrough of the single player mode below.



Source: Rheena.com
Read More

Thursday, January 19, 2017

Chris Gilham

Rayman Legends On Nintendo Switch Will Have Touch Screen Controls In Portable Mode

Rayman Legends will be supporting touch screen controls in portable mode, Ubisoft revealed on the game’s official website [via Nintendo Life], laying to rest the speculation that many believed (including yours truly) that the touch screen on the Switch would be used more for UI and navigation than for games.


According to the website, players can expect to use the touch screen to take out enemies, manipulate platforms, cut ropes to clear a path and much more.” The touch screen is not the only alternative control scheme that will be supported, as Ubisoft revealed the game will support gyroscopic controls, too. Which, for a precision platformer, honestly sounds like a bit of a nightmare.

But hey, touch screen controls are fine. As long as they don’t get intrusive and forced upon the player, which they by design cannot on Switch, since the entire game has to be playable in console mode, and hence without touch. The Nintendo Switch launches worldwide on March 3.

Source: Rheena.com
Read More
Chris Gilham

The Division Last Stand Reveal Scheduled for Today

Ubisoft Massive, developer of Tom Clancy’s The Division, will be holding a special State of the Game today to reveal Last Stand, the third paid expansion for the MMO/shooter. A teaser trailer has been released which showcases two teams of agents, red and blue, battling it out in arena-style areas. Near the end of the teaser, we heard about fortifications being enabled and a sentry turret coming out. Many are already speculating that this will be a PvP-style arena of sorts, which is funny because all signs pointed to a Horde-mode style tower defense structure.


Regardless, we’ll learn more at 5 PM CET during the official State of the Game broadcast on Twitch. The Division will also be receiving update 1.6 in the coming weeks which will add leaderboards to the Dark Zone and aim to balance the PvEvP gameplay a little better. What are your thoughts on the teaser? Let us know in the comments below.



Source: Rheena.com
Read More
Chris Gilham

Super Mario Run Heads to Android in March

Nintendo’s Super Mario Run released for iOS platforms in December 2016 and finally has a release month for Android. According to the company on Twitter, you can expect the auto-runner to release in March.


There’s no specific date till now but you can pre-register to be notified of that information when it becomes official.

Super Mario Run saw great success, at least in terms of download numbers, when it released in December. It was downloaded 50 million times in a little more than a week. This was mostly down to the game presenting a limited amount of levels playable for free with the rest locked behind a full $10 purchase.

Mobile market research firm Newzoo noted that Super Mario Run had 90 million installs in its first month with $30 million generated in revenue (which adds up to a fairly small number of users who bought the full game).

What are your thoughts on Super Mario Run and have you purchased the full game? Let us know in the comments.

Source: Rheena.com
Read More
Chris Gilham

TowerFall Ascension Heading to Xbox One on January 25th

Remember TowerFall Ascension, the crazy 2D multiplayer title that focused on flicking arrows, killing your friends and hopping about stages? After releasing on the PC, PS4 and PS Vita (let’s pretend the Ouya release never happened), it’s finally coming to Xbox One on January 25th as per Eurogamer.


Developed by Matt Thorson, TowerFall Ascension was pegged for release on Xbox One back in August 2015. Along with a release date for the base game, it was also announced that the latest expansion – The Dark World – will be out on the same day for Xbox One so there’s even more content to experience.

With four player local competitive support, TowerFall Ascension was rated fairly high when it first released, holding an 87 score on both the PC and PS4. What are your thoughts on finally playing it on Xbox One? Let us know in the comments below and stay tuned for more information when it eventually goes live.

Source: Rheena.com
Read More
Chris Gilham

Overwatch’s Next Big Event is Year of the Rooster

Blizzard Entertainment has unveiled the next big event for its hero shooter Overwatch – Year of the Rooster, a celebration of the Lunar New Year. Composed of 12 animals over a 12 year cycle, the Rooster represents fidelity and prosperity as the tenth animal.


Starting on January 24th, two new skins have been showcased thus far – one for Mei and the other for D.Va – across different Blizzard Twitter pages. There’s usually a new Brawl that’s also released with each new event but that’s unknown as of now. You can also expect more skins, voice lines, emotes, sprays, player icons and other cosmetics to arrive by Tuesday though.

Another interesting question is whether Blizzard will use the patch coming on January 24th with the Year of the Rooster event to include its latest PTR character balance changes to Roadhog, Ana, D.Va and Sombra. We’ll have to wait to be sure but stay tuned for more information in the meantime. Let us know what you think of the new skins below.



Read More
Chris Gilham

The Legend of Zelda: Breath of the Wild Will Be The Last Nintendo Game For Wii U

Nintendo’s Reggie Fils-Aime confirmed something that the rest of us all already basically knew- that The Legend of Zelda: Breath of the Wild will be the last game Nintendo releases for the Wii U. After this, no more Nintendo games will be launching on the platform.


“From a first-party standpoint, there’s no new development coming after the launch of the legend of Zelda: Breath of the Wild,” Fils-Aime said to Polygon in an interview. “We really are at the end of life for Wii U.”

That does jive with the fact that Nintendo seems to be continuing support for the 3DS alongside the Switch (including even 3DS/Switch multiplatform games), but that they don’t have anything beyond Zelda announced for Wii U. That said, Fils-Aime assured Wii U owners that they would still be able to enjoy their Wii U consoles for some time to come.

“From our standpoint, sunsetting is quite some time into the future. The ongoing activity from an online standpoint on [Mario] Kart and Splatoon is significant. We’re going to continue to support that.”

So, basically, Breath of the Wild is going to be the Wii U’s last gasp- we suppose there are worse notes for a system to go out on, in the end.

Source: Rheena.com
Read More

Wednesday, January 18, 2017

Chris Gilham

For Honor Trailer Introduces the Enigmatic Nobushi Hero

A new hero highlight video is live for Ubisoft’s For Honor and this one focuses on the Nobushi, a mysterious unit of the Samurai faction armed with Naginata and quick moves. Check out what kind of pain they can cause below.


Each faction in For Honor possesses its own share of unique hero units. The game’s three factions are Samurai, Vikings and Knights, each with their own advantages and disadvantages. Don’t let the MOBA-esque elements like AI units fool you – For Honor is all about hack and slash action as player heroes hunt each other down, engage in duels and try to one-up each other with careful positioning, timing and of course, violence.

For those who don’t care about the multiplayer, Ubisoft has claimed a hefty single-player campaign will also be included.

For Honor is out on February 14th for Xbox One, PS4 and PC. It’s closed multiplayer beta, featuring the War of the Factions meta-game, will be live from January 26th to 29th.



Source: Rheena.com
Read More
Chris Gilham

Little Nightmares Releasing on April 28th, New Trailer Released

Little Nightmares, published by Bandai Namco, finally has a release date. The platformer will be out on April 28th for Xbox One, PS4 and PC. The game sees players taking on the role of a little girl named Six, who’s been kidnapped and must escape the monstrous realm of The Maw. There are enemies to avoid and puzzles to solve amidst a fairly unique aesthetic.


Little Nightmares will be receiving pre-order benefits and a collector’s edition. Those who pre-order the digital version will receive the Scarecrow Sack and a Teapot Mask (that happens to be upside down) for use in game. PC and PS4 pre-orders receive the soundtrack along with an exclusive PS4 theme or PC wallpaper. The Collector’s Edition, meanwhile, is available only in the UK at GAME and comes with a figurine, A3 poster, sticker board and the soundtrack.

What are your thoughts on the new trailer? Let us know in the comments.



Source: Rheena.com
Read More
Chris Gilham

Overwatch Dev Update Video Discusses Rewarding PTR Players

Blizzard Entertainment has released a new developer update for Overwatch starring game director Jeff Kaplan. The main topic for the video is regarding the studio’s philosophy with the PTR or Public Test Realm and how it’s used to test new changes.


Kaplan also discusses the mindset behind changes for heroes like Ana, Roadhog, D.Va and Sombra (who have been adjusted accordingly on the PTR in recent weeks). However, more interestingly, he touches on possibly rewarding players who participate in the PTR and offer feedback to Blizzard.

The developer is grateful for player assistance but Kaplan noted that, “For us to put incentives on the PTR is something we’re looking into, so it’s not off the table; it’s just a little complicated.”

Incentives like transferring some of the EXP gained in PTR to the main game or awarding loot boxes has been suggested by players but for Blizzard, the main issue is diverting resources away from the main game.

“Those ideas, while very cool, would take development time to implement. And right now we wrestle with, ‘Is the best way to spend our time engineering features for the PTR so players have more incentive, or using that same development time and putting it towards the more core features or content of the game that go out to all players?'”

What are your thoughts on possible rewards from the Overwatch PTR? Let us know in the comments below.



Source: Rheena.com
Read More
Chris Gilham

FIFA 17 New Update Fixes Some Bugs With Ultimate Team Mode

EA Sports have introduced the fourth update for the Xbox One and PS4 versions of FIFA 17, and it introduces, among other things, some fixes for glitches and bugs in FIFA Ultimate Team. There are some other general changes, as well as fixes for the Career Mode, but as is always the case with FIFA, the Ultimate Team changes are really the one that stand out.


The update is under 1GB in size, so it shouldn’t take you too long to download. The update was made available for PC last week, too, before PC players start feeling shafted- it’s only now coming to consoles, actually.

You can check out the full list of changes that the update brings with it below. FIFA 17 is available on PS4, Xbox One, and PC, with versions available on smart devices and last gen consoles too.

Addressed the following in FIFA Ultimate team:
  • Displaying correct kit on the player in the kit select screen.
  • Players will no longer be able to set custom player positions in Team Management during gameplay.
  • An issue in Squad Building Challenges where switching a higher rated player with a lower rated player resulted in the overall squad rating going up.
  • Removed Est. Date, Crest and Squad Name from the FUT Champions matchup screen.
  • Changed the latency bar graphic to give more detail on connection quality.
Addressed the following in Career Mode:
  • An issue where the current weekly wages from the budget tab do not properly reflect the actual weekly wages.
Visual / Presentation changes:
  • Improved camera selection for slow motion goal replays.
  • Addressed EATV buffering.
  • Addressed audio balance of French commentators.
  • Gameplay commentator language for The Journey now defaults to language selected in Game Settings.
Addressed the following in gameplay:
  • Adjusted the defensive line position for low pressure tactics.
  • Addressed an issue where a pass was made without a button press.
Source: Rheena.com
Read More

Tuesday, January 17, 2017

Chris Gilham

Microsoft Changing The Way The Home Button Works On Xbox One

Now that 2017 has officially kicked off, Microsoft is working on bringing a new UI update to the Xbox One’s dashboard. While we don’t know all the details yet, or when the UI refresh is officially going to land we do know that the company is going to be changing the way the home button works.


According to a recent blog post, when users push the home button the guide is going to pop up in just one push. The company has also said the guide is going to be featuring items that Microsoft users have found the most useful.

Users will also be able to shoot videos of gameplay, as well as set the length of those clips right from the guide. Players will also be able to access the clips from the guide. While this isn’t a massive update, it is one that users are likely going to hail. Microsoft has issued a number of updates, and all of them have made the UI a bit better.

Source: Rheena.com
Read More
Chris Gilham

Resident Evil 7 Receiving Free “Not A Hero” DLC in Spring

Capcom’s Resident Evil 7 will have a play-time of some 9 to 10 hours but there’s plenty of post-launch content coming via the Season Pass. However, there will also be some free DLC releasing this Spring.


According to Capcom Japan on Twitter, the DLC is called “Not A Hero” and will release in Spring 2017. Interestingly, it also mentions that Ethan’s “nightmare” (which lines up with the name of a different DLC episode) will be “a short scenario with different tastes.” It’s unclear how this is related to “Not A Hero”.

Regardless, free DLC is never a bad thing and hopefully this will entice players into picking up the Season Pass if the content is good enough. Currently, the Season Pass can only be acquired with Resident Evil 7 but expect it to be priced separately soon.

Resident Evil 7 is out on January 24th for Xbox One, PS4 and PC with a PlayStation VR launch also coming.

Source: Rheena.com
Read More
Chris Gilham

Mass Effect Andromeda Multiplayer Can Net You Single-Player Rewards

Bioware’s Mass Effect: Andromeda is causing quite the buzz for many reasons, multiplayer perhaps being one of the biggest. That’s mostly due to the awesome nature of multiplayer in Mass Effect 3 and Bioware is introducing enough features to streamline the process for fans.


While single-player fans won’t have to worry about multiplayer interfering with the story like in Mass Effect 3, there will be incentive to play it.

Lead designer Ian S. Frazier replied to a fan on Twitter about being able to jump into multiplayer and back out to the campaign. “Yup! And it’s possible to earn single-player rewards in the process. (Multiplayer doesn’t impact single-players’s story like in ME3, though).”

Mass Effect: Andromeda is out on March 21st for Xbox One, PS4 and PC. What are your thoughts on the multiplayer and will you be checking it out? Let us know in the comments below and stay tuned for more updates.

Source: Rheena.com
Read More
Chris Gilham

Destiny Weekly Reset: Sunless Cell Nightfall, Aksis Challenge and More

The weekly reset has come and gone for the “Balanced PvP? What balanced PVP?” Destiny and that means new activities with new modifiers. The Nightfall this week is The Sunless Cell, taking players back to Oryx’s Dreadnaught to battle Alak-hul, the Darkblade. Modifiers include Epic, Specialist, Juggler, Airborne and Arc Burn so get those 4th Horseman shotguns out and go wild.


The shotgun fun carries over into the SIVA Crisis Heroic playlist as well with modifiers like Heroic, Arc Burn, Specialist and Exposure active there. It should certainly make Zavala’s Strike bounties this week – which include Strike Elite (earn Gold, Silver and Bronze medals); Sunrise (earn Gold medal and complete Nightfall in the time limit); and Clean up (150 fireteam kills) – more fun.

The raid challenge for Wrath of the Machine is Aksis, the final boss in the Rise of Iron raid, while the Warpriest will be the challenge for King’s Fall. While the latter may seem useless, it is a good way to earn Year 3 Exotics.

For more information on material exchanges with vendors, other bounties, Iron Lord Artifact rolls and more, head here.

Source: Rheena.com
Read More
Chris Gilham

Nioh Receiving Free PvP Mode in Post-Launch Update

Team Ninja’s Nioh shares a lot in common with Dark Souls and Bloodborne (along with Diablo and other titles) and while you can summon players to fight their AI avatars, there’s no proper PvP mode in the game. However, that will be remedied after launch. Team Ninja told Gamereactor (translation via NeoGAF) that PvP would be coming in a free update after Nioh’s launch. It will be interesting to see whether this means a dedicated arena for battles that players can matchmake for a la Ashes of Ariandel or a more open world PvP experience that the Souls series is usually known for.


For PvE fans, Nioh promises to be brutal and merciless with its difficult. Director Fumihiko Yasuda even went so far as to describe it as “Masocore” or a combination of “masochistic” and “hardcore” gameplay that will test your patience.

Nioh arrives on February 9th for PlayStation 4 and PlayStation 3. Will you be picking it up? Let us know your thoughts in the comments below.

Source: Rheena.com
Read More
Chris Gilham

Splatoon 2 Release Date Listed by UK Retailer GAME

UK retailer GAME has been on somewhat of a streak when it comes to leaks. Prior to Nintendo’s Switch presentation on January 13th, it noted that The Legend of Zelda: Breath of the Wild would be releasing in March. Granted, that’s based off of every report under the sun confirming the same but its latest release date leak for Splatoon 2 could still be legitimate.


According to GAME, Splatoon 2 will be out on August 18th for the Switch. The listing hasn’t been changed yet which makes us think that it could very well be legitimate. Regardless, wait for official confirmation from Nintendo before clearing your schedule.

Splatoon 2 takes place two years after the first game and thus introduces new weapons and gear for its denizens to fight with. Like before, players can head online for matches but with the caveat of it now requiring a paid subscription to Nintendo’s online service. On the bright side, you can participate in Turf Wars matches through local multiplayer while on the go.

Source: Rheena.com
Read More

Monday, January 16, 2017

Chris Gilham

UK Game Sales: Grand Theft Auto 5 Rises to Top Spot

As per this week’s Gfk Chart-Track data, Grand Theft Auto 5 has claimed the top spot in sales for the UK once again. This marks the tenth such number one spot for Rockstar’s open world title though this only accounts for physical sales.


Call of Duty: Infinite Warfare finally dropped to second place following numerous weeks in the top spot. FIFA 17 has predictably gone to third place followed by Battlefield 1 and Forza Horizon 3. Watch Dogs 2 is at sixth place and continues to sell despite initially disappointing first week sales.

Rocket League, which recently crossed 25 million players, is in seventh place followed by Mafia 3 in eighth and Steep in ninth place. Gears of War 4 rounds out the top ten for the week. The coming week should be interesting Gravity Rush 2 out this week on PS4 and Resident Evil 7 out on January 24th.

What are your thoughts on Grand Theft Auto 5 once again claiming the number one spot in sales for the UK? Let us know in the comments below.

Source: Rheena.com
Read More
Chris Gilham

The Legend of Zelda Breath of the Wild Runs at 900p, 720p in Portable Mode – Report

Digital Foundry’s analysis of The Legend of Zelda: Breath of the Wild on Nintendo’s Switch is available thanks to a recent showing at London and it offers some new information on the open world title’s performance.


Along with improvements from the 2016 build running on Wii U, Breath of the Wild apparently runs at 900p when the console is docked and playing on your TV. Undocked and running on portable mode, the game runs at 720p resolution. Thankfully, the game maintains a solid 30 FPS whether docked or portable. Streaming issues and scenes with large amounts of alpha and post-processing can cause drops at times though.

As a whole, the game is said to run “incredibly crisp” in portable mode, thus making it all the more appealing if you want to play Breath of the Wild on the go. The differences in texture work and performance from the Wii U version that we’ve been noticing lately provides further impetus if we’re being honest.



Source: Rheena.com
Read More
Chris Gilham

Nintendo of America President Discusses Metroid, Mother 3 on Switch

A new Metroid? The long-awaited sequel to Mother aka Earthbound finally releasing in the West? There’s nothing to announce currently but Nintendo of America president Reggie Fils-Aime is more than aware about “key IP” that fans want to see.


Speaking to GameSpot, Fils-Aime said, “Oh, so earlier today I got asked about Mother 3; maybe you can ask me about Metroid. Look, again, I am proud as an executive with Nintendo to say that we look at all of the boards and all of the comments and we really have a good understanding of what our consumers want. And believe me, we take that to heart as we work to create content.

“So I have nothing to announce–here. But we are aware that there are some key IP that consumers just can’t wait for the next true installment in that franchise’s legacy. Suffice it to say, we’re aware of it, and talk to me in a year and let’s look back and see what’s happened.”

Another interesting to note is how the Switch won’t have “large gaps” between releases with the focus being ib “a regular cadence of critical launches to drive the install base and keep the consumer base engaged.”

Nintendo Switch is out on March 3rd so we’ll find out just how likely that is in the coming months.

Source: Rheena.com
Read More
Chris Gilham

Gravity Rush 2 Review – A Step Up From Its Predecessor

After nearly five years of absence from the gaming world, SIE Japan Studio and Project Siren’s Gravity Rush is back. And although this sequel, an open-world, third-person action/adventure game may have a very slow pace – at first, which is down to the necessary story moments, and a somewhat similar feel to its predecessor, you’ll be bouncing around the world having so much enough fun, that the positives will definitely outweigh those minor negatives.


Gravity Rush 2 starts out in an inconsistent manner. As soon as you get hold of Kat — the same protagonist from the first game — a blonde with a fun attitude, the game will douse the screen with tutorials often times feeling unhinged and too elementary.

From the original Gravity Rush, Kat had become a master of gravity and looked the part. When we find her in the sequel, Kat is more so a legend that fellow villagers, hearing of her adventures, don’t believe. Kat starts off as an errand-runner doing remedial tasks for others until she reacquires her previous abilities.


One of the odd parts is the game continuously reminding the player of how the powers work for the first hour-or-so. It feels as though it doesn’t trust that the player is competent enough to full grasp the outrageously easy control scheme. To learn each power the game will send you to certain locations to try each them out and you’ll soon realize that the entire setup is interactive and actually very fun.

Returning to her village and other locations, Kat is often tasked with fulfilling pointless but sometimes very fun tasks such as finding loose ducks, a missing person, racing challenges and running from point to point while doing timed mini quests among others things. Gravity Rush 2 thrives as an open-world game with tons of things to do. There are vastly different challenges to fill the large spaces of each lively, little village in every direction. There are combat challenges that return from the original game as well.

Along side these tasks the story is lightly sprinkled out in a comic book style format that you can read along to. You won’t find much stellar voice acting or cut-scenes. But this form of story telling is interesting to see; comic-style in modern games on a console is unique as it’s not a common route developers often take.

Kat has many abilities that can be leveled up as you play through the game. These abilities differ from moving faster to making combat more intuitive, and many more things that make the adventuring much more fun. The problem with the leveling system is that you may have to do a few unwanted side-quests along the way, and some of them can be tedious and boring. They more or less are just there to earn enough points to get those desired ability upgrades.

This is definitely a game you’re going to want to take your time with and enjoy the scenery. The graphics are beautiful and full of detail. From visiting worlds only possible in video games, and mysteries that only one who controls gravity can discover, Gravity Rush 2 looks pretty amazing at times. It’s not going to be at the level of other huge triple-A games but what is there is quite lovely and an interesting take on a gaming world.

I found the controls are consistent but not as engaging as I’d liked them to be. By pressing R1, Kat begins to float and then aiming with the right stick lets you choose which direction you’d like her to zoom off to in midair with a press of X or R1. Adjusting the direction afterwards gets a little odd. You can stop in mid air and recalculate where Kat heads or tilt the controller with its tilt sensor.


Furthermore, players can attack by pressing the square button; but for some reason it never feels solid. I kept thinking I may have missed the hit or it just didn’t register. But as soon as I got used to the controls it didn’t bother me…as much. The weird feel of attack was also coupled with the walking and running of Kat. I needed the controls to be a bit tighter in this area. Kat runs fast without any sort of build up or starting pace. This leaves her motions to seem loose and sometimes independent of my commands, especially in the layout of the world which is floating and falling off can lead to certain death.

Other attacks such as aerial attacks and brawler stances worked perfect and left little room for improvement. These combat mechanics allow Kat to attack enemies while floating in the air and with a nice lock on feature that doesn’t seem weighed down by attaching itself to one enemy until it dies. This allows Kat to take on the action from enemy to enemy if you choose. In no time at all, enemies will be falling down around you with the help of your powers.

As the game was about to wrap up I found myself still having a lot of fun. Just like last year’s The Last Guardian, Gravity Rush 2 provides an experience that is becoming harder to come by these days. There is a meandering story that is sometimes just not necessary, and a lot of unwanted side quests, but when you get past these minor obstacles Gravity Rush 2 really shines.

This game was reviewed on the PlayStation 4.

THE GOOD
A beautiful world that is also open and ready to explore, fun powers, and overall a great experience.

THE BAD
Too many tedious side quests, sometimes boring story, too many help pop ups, and controls are a bit fidgity.

FINAL VERDICT

Gravity Rush 2 is a game designed for those who are looking for a lot of fun in a little package. There is never a shortage of tasks to accomplish - even if they are sometimes boring - and combat that takes getting used to but overall this game will leave a smile on your face.

Source: Rheena.com
Read More

Sunday, January 15, 2017

Chris Gilham

COD 2017 – Hiring VFX Artist To Create ‘Stunning Environments And Compelling Moments’

We still don’t know what Call of Duty 2017 will be, apart from Sledgehammer’s teases a few weeks ago- but it does sound like Sledgehammer intend to make it a visually resplendent, gorgeous looking game, at any rate.


The job will apparently entail ‘creating stunning visuals effects for the FPS genre using proprietary real time particle systems,’ and ‘working with Level Designers and Team Leads to create FX for stunning environments and compelling moments,’ among other things. “This position will play a key role in the creative design, asset management, and technical implementation of visual effects and design. To earn this spot, you have experience delivering high-quality VFX art, fierce art skills in composition and modeling, an aptitude for critical thinking and analysis, boundless creativity, extensive knowledge of FPS gameplay/landscape, and a deep passion for playing videogames,” Sledgehammer Games say.

Call of Duty will probably be announced around May, the same as every year. It will probably launch in November for PS4, Xbox One, and PC.

Source: Rheena.com
Read More